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Graphics Software Content Engineer

Apple

Location
Onsite (Orlando, Florida)
Employment
Full-time
Level
Mid Level
Posted 3 days ago

About the Role

Join Apple's Silicon Engineering team to develop and manufacture next-generation graphics processors. You will play a central role in designing and building workloads that ensure Apple GPUs are best-in-class, impacting millions of users worldwide.

Skills

C++ GPU APIs Metal OpenGL DirectX Vulkan CUDA Shading Languages Graphics Rendering Algorithms Software Graphics Pipeline Architectural Validation Design Verification Hardware Architecture Graphics Hardware ML

Full job details

Do you love problem solving and creating elegant solutions to highly complex technical challenges? As part of our Silicon Engineering team, you’ll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you’ll be responsible for designing and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role, you will be responsible for graphics workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.

Description


Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing.

Minimum Qualifications


Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages. Excellent C/C++ programming skills. Knowledge of key graphics rendering algorithms. Expertise and knowledge of graphics rendering algorithms B.S. degree and 3 years of experience.

Preferred Qualifications


Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML. Architectural validation and design verification knowledge Knowledge of hardware architecture and/or graphics hardware Ability to work well in a team and be productive under aggressive schedules Excellent communications skills, self-motivated and well organized