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AR/VR Realtime Rendering and Graphics Software Engineer - RealityKit, Vision Products Software

Apple

Location
Onsite (Sunnyvale, California)
Employment
Full-time
Level
Senior Level
Posted 2 days ago

About the Role

Join Apple's Vision Products Group to architect and build state-of-the-art 3D graphics experiences for the revolutionary Apple Vision Pro and other platforms. As a core member of the RealityKit rendering team, you will shape the future of real-time 3D graphics and push visual quality to new limits.

Skills

C++ Realtime Rendering Metal Vulkan Direct3D 12 WebGPU MSL HLSL GLSL WGSL Linear Algebra 3D Geometry Graphics Pipeline Image Processing Technical Leadership Software Architecture

Full job details

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something — you'll add something. Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. The Vision Products Group (VPG) is seeking a Realtime Rendering and Graphics Software Engineer to architect and build state-of-the-art 3D graphics experiences for our platform. As a core member of the RealityKit rendering team, you'll shape the future of real-time 3D graphics on Vision Pro and all Apple platforms. You will play a significant role in inventing next-generation rendering techniques, pushing visual quality to its limits, and opening new possibilities for immersive experiences across the Apple ecosystem. Working hand-in-hand with hardware engineers, graphics API experts, designers, and technical artists, you'll transform pioneering graphics research into production-ready solutions.

Description


As a core member of the RealityKit rendering team, you'll shape the future of real‑time 3‑D graphics on the Vision Pro and all Apple platforms. By inventing next‑generation rendering techniques, you'll stretch visual quality to its limits and open new possibilities for immersive experiences. As a technical leader on the team, you'll guide and mentor engineers, set technical direction, and foster a culture of excellence and collaboration. You'll work hand‑in‑hand with hardware engineers, low‑level graphics‑API experts, designers, and technical artists. Our primary responsibilities are delivering high‑quality and performant real‑time graphics features for developers to use throughout the Apple ecosystem.

Minimum Qualifications


BS and 10 years working on 3D realtime rendering applications Proven experience leading and managing engineering teams, including mentoring and developing engineers Demonstrated technical leadership, including setting technical direction, driving architectural decisions, and leading design and code reviews High proficiency in writing safe, performant C++ code Knowledge of the graphics pipeline, modern rendering techniques, and image processing Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL) Ability to solve problems in 3D geometry using linear algebra Experience with all stages of software development, from prototyping to performance optimization Solid debugging and problem-solving skills Outstanding teamwork and communication skills Passionate about owning and refining features

Preferred Qualifications


MS or PhD in CS or related technical field Experience developing modern day rendering pipelines in 3D engines 3D Game development experience with shipped titles Familiarity with AR/VR rendering technologies Experience leading larger or cross-functional engineering teams across multiple projects; Technical and People Leadership