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Rendering Engine Software Engineer
Apple
- Location
- Onsite (Cupertino, California · Seattle, Washington)
- Employment
- Full-time
- Level
- Mid Level
Posted 5 days ago
About the Role
Join Apple Maps as a Rendering Engine Software Engineer to develop the graphics engine that powers mapping and navigation experiences across Apple's devices. You will work on rendering the planet beautifully and performantly in real-time, contributing to a product used by millions daily.
Skills
C++
Metal
Vulkan
Direct3D 12
WebGPU
MSL
HLSL
GLSL
WGSL
3D Geometry
Linear Algebra
Real-time 3D Rendering
Performance Optimization
Profiling Tools
AR/VR Rendering
Software Development Lifecycle
Full job details
Apple Maps offers a constantly evolving and increasingly detailed 3D world, and our team renders every frame of it. We develop the graphics engine that powers the mapping and navigation experiences across Apple's entire device ecosystem, from Watch to Vision Pro, as well as the Web. We're looking for a Rendering Engine Software Engineer who is excited by the challenge of rendering our planet beautifully and performantly in real time.
We are the Map Display team, and every day our work is used by hundreds of millions of people to explore and navigate the world. We own the 3D visual experience inside Apple Maps and the graphics engine that fuels a thriving ecosystem of first- and third-party applications. You'll work at the intersection of art and engineering, developing novel algorithms, pushing rendering techniques forward, and collaborating with world-class designers and cartographers to make every pixel perfect. Whether it's the 3D imagery and splats of Yosemite National Park, the historical landmarks of Rome, the streets of Paris, or the transit systems of Tokyo, you'll have a hand in how people interact with our world.
BA/BS plus 3 years of hands-on experience building real-time 3D rendering applications Proficiency writing C++ that is safe, performant, readable, and built to last Experience with one or more modern graphics APIs (e.g., Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (e.g., MSL, HLSL, GLSL, WGSL) Ability to use 3D geometry and linear algebra to solve graphics problems Methodical debugging mindset and tenacious problem-solving instincts Sense of ownership of the features you ship
Experience navigating the entire lifecycle of software development, from whiteboarding designs to shipping quality, optimized code Proficiency using profiling tools and performance optimization for mobile platforms Familiarity with AR/VR rendering technologies and the unique challenges of immersive environments
Description
We are the Map Display team, and every day our work is used by hundreds of millions of people to explore and navigate the world. We own the 3D visual experience inside Apple Maps and the graphics engine that fuels a thriving ecosystem of first- and third-party applications. You'll work at the intersection of art and engineering, developing novel algorithms, pushing rendering techniques forward, and collaborating with world-class designers and cartographers to make every pixel perfect. Whether it's the 3D imagery and splats of Yosemite National Park, the historical landmarks of Rome, the streets of Paris, or the transit systems of Tokyo, you'll have a hand in how people interact with our world.
Minimum Qualifications
BA/BS plus 3 years of hands-on experience building real-time 3D rendering applications Proficiency writing C++ that is safe, performant, readable, and built to last Experience with one or more modern graphics APIs (e.g., Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (e.g., MSL, HLSL, GLSL, WGSL) Ability to use 3D geometry and linear algebra to solve graphics problems Methodical debugging mindset and tenacious problem-solving instincts Sense of ownership of the features you ship
Preferred Qualifications
Experience navigating the entire lifecycle of software development, from whiteboarding designs to shipping quality, optimized code Proficiency using profiling tools and performance optimization for mobile platforms Familiarity with AR/VR rendering technologies and the unique challenges of immersive environments