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Graphics (GPU) Performance Tools/Content Engineer

Apple

Location
Onsite (Austin, Texas · Santa Clara, California)
Employment
Full-time
Level
Mid Level
Posted 6 days ago

About the Role

Join Apple's Silicon Technologies group to design and manufacture next-generation, high-performance, power-efficient processors. As a GPU Performance Tools/Content Engineer, you will craft and build technology that fuels Apple's devices, ensuring seamless and efficient handling of tasks for millions of users.

Skills

Python C GPU Programming Software Debugging Computer Architecture Linux Bash/Shell Programming OpenGL OpenCL CUDA Metal API 3D Graphics Architecture Assembly Optimization Tableau Splunk SQL

Full job details

Do you love creating elegant solutions to highly complex challenges? In our Silicon Technologies group we help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices! Together, you and your team will enable our customers to do all the things they love with their devices. In this role as part of the GPU Pre-silicon Performance team, you will be responsible for developing tools and content needed to aid performance analysis, tuning, and debug of Apple’s GPU products.

Description


As a GPU Performance Tools/Content Engineer, your responsibilities will include the following: - Developing graphics and compute workloads to measure GPU performance - Developing tools to aid in the efficient measurement, communication and improvement of GPU performance - Debugging performance issues to identify software problems - Working with driver, compiler and app engineers to improve GPU performance - Validating the functionality and quantifying the performance benefit of the features and algorithms implemented in hardware and software - Conducting directed studies and help provide solutions to performance challenges unique to mobile GPUs that are aimed at driving the architecture of next generation mobile products via measurements, simulations, benchmarking, or competitive analysis.

Minimum Qualifications


BS or MS in EE/CS/ECE 3 years of relevant experience Experience with programming in Python, C, or GPU programming

Preferred Qualifications


Strong software debug skills Computer architecture knowledge Familiar with Linux and bash/shell programming Ability to work well in a team and be productive under aggressive schedules Excellent communications skills, self-motivated and well organized OpenGL/CL, CUDA, and/or Metal API programming experience 3D graphics architecture knowledge Experience with Assembly optimization Experience with Tableau, Splunk, MongoDB, or SQL databases Experience with React and Javascript programming