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Graphics (GPU) Architectural Modeling Engineer
Apple
- Location
- Onsite (Orlando, Florida)
- Employment
- Full-time
- Level
- Entry Level
Posted 5 days ago
About the Role
Join Apple's Silicon Engineering team to develop next-generation, high-performance graphics processors. You will play a central role in designing and building workloads to ensure Apple GPUs are best-in-class and meet the highest quality and efficiency standards.
Skills
C++
GPU APIs
Metal
OpenGL
DirectX
Vulkan
CUDA
Graphics Rendering Algorithms
Computer Architecture
Architectural Validation
Design Verification
Hardware Modeling
Shading Languages
Software Graphics Pipeline
Machine Learning
Debugging
Full job details
Do you love problem solving and creating elegant solutions to highly complex technical challenges? As part of our Silicon Engineering team, you’ll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you’ll be responsible for designing and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role, you will be responsible for graphics workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.
Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing. Core responsibilities of this highly collaborative role are: - Developing critical workloads for GPU validation (architecture, functionality, performance, power). - Working with the GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues. - Working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues. - Create bit-accurate C/C++ models for hardware verification.
Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages. Excellent C/C++ programming skills. Knowledge of key graphics rendering algorithms. Relevant coursework/projects in Computer Graphics or Computer Architecture. B.S. degree and 0 years of experience.
Expertise and knowledge of graphics rendering algorithms Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML. Architectural validation and design verification knowledge Knowledge of hardware architecture and/or graphics hardware Ability to work well in a team and be productive under aggressive schedules Excellent communications skills, self-motivated and well organized
Description
Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing. Core responsibilities of this highly collaborative role are: - Developing critical workloads for GPU validation (architecture, functionality, performance, power). - Working with the GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues. - Working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues. - Create bit-accurate C/C++ models for hardware verification.
Minimum Qualifications
Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages. Excellent C/C++ programming skills. Knowledge of key graphics rendering algorithms. Relevant coursework/projects in Computer Graphics or Computer Architecture. B.S. degree and 0 years of experience.
Preferred Qualifications
Expertise and knowledge of graphics rendering algorithms Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML. Architectural validation and design verification knowledge Knowledge of hardware architecture and/or graphics hardware Ability to work well in a team and be productive under aggressive schedules Excellent communications skills, self-motivated and well organized