Short-Term Level Designer / World Designer – Unreal Engine
Snail Games USA
- Location
- Remote (Beverly Hills, CA)
- Employment
- Contract
- Level
- Mid Level
About the Role
Snail Games USA is seeking a Level Designer for a short-term, remote engagement on their Unreal Engine 5 title, For the Stars. The role involves building and iterating on playable spaces and experiences directly within the engine.
Skills
Full job details
Short-Term Level Designer / World Designer – Unreal Engine 5
Remote | Approximately 4-Week Engagement
Snail Games USA is looking for experienced Level Designers / World Designers for a short-term engagement supporting For the Stars, an Unreal Engine 5 game currently in development.
This is a hands-on Unreal Engine 5 role. Designers are expected to build and iterate directly in-engine, working from established product pillars and technical constraints to create playable spaces and experiences.
What We’re Looking For
Professional level design or world design experience.
Strong hands-on Unreal Engine 5 experience.
Ability to independently turn broad direction into playable content.
Strong spatial design, player flow, pacing, and gameplay judgment.
Comfortable working directly with existing systems and assets.
Blueprint or light scripting experience is helpful.
Portfolio or shipped work showing implemented game content.
Engagement
Initial engagement expected to last approximately four weeks.
Remote work is supported.
Work will be reviewed at defined milestones.
Engagement structure will depend on location and individual business/employment circumstances and will be established in compliance with applicable requirements.
About Snail Games USA
Snail Games USA develops and supports original and established game properties across internal and external development teams.