Skip to content
Skip to content
Game Dev Jobs
Blackbird Interactive

Senior Systems Designer (12-month contract)

Blackbird Interactive

Location
Remote (Vancouver, British Columbia)
Compensation
$104k - $114k/yr
Employment
Temporary
Level
Senior Level
Posted 1 day ago

About the Role

Blackbird Interactive is an independent game studio seeking a Senior Systems Designer to build complex gameplay systems for a sci-fi, first-person action title in Unreal Engine 5. The role involves bridging design, art, and code teams to create dynamic, immersive player experiences.

Skills

Systems Design Unreal Engine 5 Blueprints Technical Design Gameplay Systems Prototyping Economy Systems Progression Systems Data Debugging Technical Documentation Mentoring Game Design First-person Action Games Immersive Sim Action-RPG

Full job details

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

 

Our studio operates as a remote-first workplace, offering flexible work arrangements.

 

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.


Blackbird Interactive is looking for a Senior Systems Designer to join on a sci-fi, first-person action game built in Unreal 5. The game is heavily systems-driven, and uses a blend of hand-authored and procedural content, with deep immersion, emergent gameplay, and an emphasis on narrative. 

As a Senior Systems Designer, you are responsible for the design, tuning and maintenance of many important, complex systems, from core gameplay to economy and progression systems, with the goal of delivering a more dynamic player experience. You are a key bridge between Design and the Art and Code disciplines. You are also responsible for designing both features and dev-facing tools for use in Unreal. You care about shaping an engaging player experience and bringing together a blend of creative and technical skills and experience.

\n


Responsibilities
  • Design, prototype and implement complex gameplay systems and tools, in collaboration with the other Designers, Artists and Programmers

  • Provide team-facing documentation to inform and guide the work of downstream groups

  • Provide creative and technical feedback on the work of other Designers

  • Understand, interpret and execute on creative direction, in alignment with project goals

  • Act as a technical expert on key features and participate in data debugging

  • Guide the technical work of others and ensure that content creation follows documented best practices

  • Help test new tools / features before distribution to the rest of the team

  • Participate in planning a roadmap to completion for the systems for which you’re responsible

  • Mentor designers and promote good design principles across the team


Requirements
  • Minimum 6 years in technical design or systems design

  • Demonstrate fundamental knowledge of game design processes and skills investigating in-game issues

  • At least two shipped titles

  • Experience with Unreal 5 and Blueprints

  • Self-direction and a proven ability to thrive in a highly technical environment


Pluses
  • Experience with other areas of design (level design, UX/UI, encounter scripting, etc.)

  • Experience playing modern first person games, including genres like Immersive Sim or Action-RPG

  • Experience or knowledge of 2D / 3D software

  • Experience with a variety of game engines

  • Experience with version control software


\n
$104,000 - $114,000 a year
\n