[UPLIVE Company] LEVEL DESIGNER (MUSIC GAME)
Amanotes
- Location
- Onsite (Ho Chi Minh City)
- Employment
- Full-time
- Level
- Mid Level
About the Role
UPLIVE, a subsidiary of Amanotes, is dedicated to uplifting lives through games and apps, fostering a culture of Extreme Ownership and Relentless Learning. This role involves designing music-driven gameplay and charting for rhythm games, directly impacting player engagement and retention in a competitive global market.
Skills
Full job details
ABOUT US
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UPLIVE, a subsidiary of Amanotes, is on a mission of “Uplifting everyone’s life through games and apps.”
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We’re redefining how digital experiences can create meaningful, positive impact in everyday life.
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Our culture is built on Extreme Ownership, Relentless Learning — creating an environment where ambitious individuals are empowered to grow, innovate, and make real impact at scale.
Song List Optimization
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Curate and optimize song lists across multiple games and markets — research music trends, form clear hypotheses for each song you add, and use performance data to keep the library fresh and converting.
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Collaborate with the Product Owner to plan and promote songs via LiveOps events that drive engagement spikes and reinforce the live calendar.
Level Designer
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Design level mechanics and charting for each song — translate musical structure into gameplay, and tune difficulty curves, drop points, and revive moments to maximize player engagement.
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Drive playtesting and data-led iteration — run structured playtests, analyze level-design metrics (drop-off, revive rate, completion, satisfaction), and ship measurable improvements game-over-game.
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Collaborate with artists to define the visual theme of each level/song — own the creative direction so audio, mechanics, and visuals feel like one coherent experience for the player.
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Produce sound effects, and ensure all in-game audio meets quality and device-playback standards.
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Music literacy applied to gameplay: strong grasp of music theory, genres, and song structure, with proven ability to break a song into beats, sections, and mechanic moments that map cleanly to gameplay.
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Basic understanding of game design principles, rhythm game mechanics.
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Music production proficiency in at least one DAW (FL Studio, Cubase, Ableton, REAPER) - able to cut, edit tracks for game integration. Basic MIDI signal output understanding.
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Data fluency: independently reads level-design performance data (drop-off, revive rate, completion, retention), interprets correlations, and translates findings into concrete design changes.
Nice-to-have:
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Portfolio of shipped rhythm/music games (App Store / Play Store links preferred).
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Playing a musical instrument — gives you a faster instinct for charting and structure.
How To Apply
Click the button or contact us at [email protected]
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