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Compulsion Games

Level Designer (12 month contract)

Compulsion Games

Location
Hybrid (Montreal, Quebec)
Employment
Contract
Level
Mid Level
Posted Today

About the Role

Compulsion Games, a Microsoft Xbox Game Studios member in Montreal, crafts unique narrative-driven games. They are seeking a Level Designer to create immersive game levels, collaborating with cross-functional teams to deliver memorable player experiences.

Skills

Level Design Unreal Engine Spatial Storytelling Blueprint Lua Scripting Player Flow Prototyping Playtesting Environmental Storytelling Gameplay Pacing Problem Solving Collaboration Communication

Full job details

JOB DESCRIPTION: Level Designer (12 month contract)

DISCIPLINE: Design 

REPORTS TO: Lead Level Designer 

 

The Studio 

 

Compulsion Games is a proud member of Microsoft’s Xbox Game Studios, nestled in the vibrant city of Montreal, Canada. Since our inception in 2009, we’ve been dedicated to crafting extraordinary games that delve into the depths of human experience. Our titles, such as Contrast, We Happy Few & South of Midnight have garnered acclaim for their distinctive art, immersive music, rich world-building, and captivating narratives. 

 

Studio Culture 

 

At Compulsion Games, we champion a human-first culture built on trust, autonomy, harmony, and exceptional craftsmanship. Our team thrives on experimentation and artistic expression, embracing diversity and accessibility as core values. We believe in fostering a close-knit, inclusive environment where creativity flourishes, and every voice is heard. 

 

The Role 

As a Level Designer at Compulsion Games, you will be responsible for designing and crafting immersive and engaging game levels that align with the game’s vision and mechanics. You will work closely with game designers, environment artists, and programmers to create memorable player experiences through level layout, gameplay pacing, and environmental storytelling. 

You will be involved in the creation, iteration, and fine-tuning of levels to ensure gameplay balance, fluid navigation, and interactive world-building. 



Responsibilities 

  • Design, prototype, and implement engaging and well-balanced game levels. 
  • Work with game designers and environment artists to ensure gameplay and visual harmony. 
  • Integrate narrative elements into level layouts to support storytelling. 
  • Implement interactive elements and gameplay mechanics using scripting tools. 
  • Conduct playtests and analyze player feedback to improve level flow and pacing. 
  • Optimize level layouts for performance, navigation, and player immersion. 
  • Work closely with the programming team to ensure smooth technical implementation. 
  • Maintain documentation and guidelines for level design standards. 
  • Stay updated on industry trends, tools, and best practices in level design. 

 

Skills and Experience:
 

 

  • 2+ years of experience in level design (AAA or indie experience preferred). 
  • Strong knowledge of level design principles, player flow, and spatial storytelling. 
  • Proficiency with Unreal Engine and level-building tools. 
  • Experience with scripting languages (Blueprint, Lua, or similar) is a plus. 
  • Ability to analyze playtests and iterate on level design accordingly. 
  • Strong problem-solving and critical thinking skills. 
  • Excellent collaboration and communication skills. 
  • Passion for game development and creating engaging worlds. 

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