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Senior Unreal Engineer - MMO Game Prototype

Amber Studio

Location
Remote (Guadalajara, Jalisco)
Employment
Contract
Level
Senior Level
Posted 2 days ago

About the Role

Amber Studio is seeking a Senior Unreal Engineer to join a small, high-impact team building an Unreal Engine 5 prototype for an open-world MMO. The role involves rapid development and frequent iteration to showcase key gameplay elements and high-fidelity graphics for internal alignment and video capture.

Skills

Unreal Engine 5 C++ Blueprints Gameplay Systems Architecture World Partition Level Loading Debugging Profiling English Communication Nanite Lumen PCG Gameplay Ability System Animation Blueprints Sequencer AI Coding Tools

Perks

  • Remote OK

Full job details

About us: 

At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation.

About the role: 

We are looking for a Senior Unreal Engineer to join a small, high-impact team building an Unreal Engine 5 prototype for an open-world MMO from the creators of an incredibly successful game. The prototype will showcase key gameplay elements and high-fidelity graphics. It is not intended for end users, instead, it will be used to record video footage and to drive internal alignment across design, art, and engineering.

This is a remote, full-time contract, expected to start immediately and last for around three months, with potential to extend. The team is small, so your work will be visible and your decisions will have real weight.

You willimplement gameplay features and systems, focusing on rapid development and frequent iteration. The resulting prototype should be indicative of the intended player experience, be customizable so the development team can experiment with different scenarios, and look good to generate high-quality footage. You will ensure the prototype is always stable for daily reviews, while remaining flexible about what is done next.

 

What to expect from the process: 
  • Profile Preselection: Our Talent Acquisition team will review your profile.
  • Talent Acquisition Screening: Selected candidates will be contacted to undergo an initial interview to discuss their experience, skills, and fit for the role.
  • Test: Qualified candidates will be invited to complete an assessment to demonstrate their abilities.
  • Interviews: Finalists will participate in technical and cultural interviews to assess their proficiency and compatibility with our team.
The quest (what you will do): 
  • Architect and implement core gameplay systems: 3Cs, resource gathering (tree chopping, mining), campfire building, ranged and melee combat.
  • Build a cosmetic character appearance system - male/female swap, equipment slot swap.
  • Implement a basic but indicative version of a combat system.
  • Build instanced zone transitions connecting different biomes.
  • Integrate and wire up assets from the environment artist: collision, interaction triggers, runtime behavior.
  • Integrate FAB marketplace packs efficiently, maintaining a clean project structure throughout.
  • Implement HUD system to configure game settings such as camera position and movement speed.
  • Collaborate closely with the designers and artists to define scope and make decisions about implementation details.
  • Participate in daily review check-ins as the technical voice, flagging risk, reviewing others’ work, surfacing trade-offs, and keeping scope honest.
The skills (required qualifications): 
  • 7+ years of professional game development experience, with meaningful Unreal Engine history.
  • Strong command of Blueprints and C++, able to choose the right tool for the context, and migrate between them.
  • Deep understanding of UE5 core systems: character movement, input, collision, game instance/mode architecture, asset management.
  • Experience with world partition and level loading techniques.
  • Working knowledge of individual UE5 components: rendering, AI, navigation, physics, UI.
  • Solid debugging and profiling skills.
  • Ability to work quickly and autonomously in a prototype-driven workflow.
  • Confidence in communicating trade-offs clearly to non-technical stakeholders.
  • Good written and spoken English for daily communication and collaboration.
  • A pragmatic mindset: you know when something is good enough for a prototype and when it needs to be done properly. 
Nice to have:   
  • Hands-on experience with UE5-specific features: Nanite, Lumen, PCG, Enhanced Input.
  • Experience with UE’s Gameplay Ability System (GAS).
  • Experience implementing animation blend spaces, animation blueprints, and montages.
  • Prior work on open-world, survival, sandbox, or MMO-adjacent titles.
  • Experience with instanced dungeon or zone transition patterns.
  • Experience with the Enhanced Input System in Unreal.
  • Familiarity with cinematic capture workflows inside UE5: Sequencer, camera rigs, take recorder.
  • Comfort using AI coding tools (Copilot, Cursor, or similar) to accelerate output.
  • Performance-aware coding practices.
The reward:   
  • A fun and dynamic industry where you can make a difference.
  • Professional and friendly work environment.
  • Awesome and talented colleagues.
  • Support from all your teammates.

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