Rendering Engineer
Infinity Ward
- Location
- Onsite (Krakow, Lesser Poland Voivodeship)
- Level
- Senior Level
About the Role
Join Activision's Central Technology group as a Rendering Engineer to research and implement innovative graphics technologies for AAA titles like "Call of Duty." This role offers the chance to significantly improve visual quality and performance across worldwide studios.
Skills
Full job details
Job Title:
Rendering EngineerRequisition ID:
R027571Job Description:
Your Mission
Our Central Technology group is looking for a graphics expert to join the team as a Rendering Engineer. The Rendering Engineer will work with Activision's worldwide studios to improve the visual quality and performance of our titles. The role includes exciting opportunities to be at the forefront of research and development on stellar franchises such as "Call of Duty"!
What you bring to the table
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
- Investigate new research and development in the field and guide studios on potentially applicable advances
- Implement prototypes of innovative graphics technologies, tools, and workflows
- Work with studios to plan and implement integration of new features and technologies into production engines and pipelines
- Identify key innovations and associated risks sufficiently early to allow adequate time for prototyping, implementation and polish
- Work with first parties to help ensure the best possible performance from their graphics APIs
- Collate, author, and maintain Technical Design Documents
- Demonstrate an understanding of the importance for both ambition and conservatism when developing video games
Minimum Requirements
Experience
- Must possess expertise (both broad and deep) of real-time graphics
- Ability to effectively disseminate pertinent information across different functional groups within the organization
- Must have shipped at least 1 console/PC titles, preferably AAA
- Experience with real-time graphics APIs and console/PC hardware
- Has an ability in optimization, debugging and software architecture
- 4+ years of experience with C/C++ and relevant shading languages
Knowledge & Skills
- Bachelor’s degree or equivalent work experience in Computer Science, or a related field.
- 3+ years in working on tools or titles for the current generation of consoles or PC
Key Attributes
- Ability to balance multiple tasks and responsibilities
- Passionate about games and have a clear understanding of what elements are needed to create a highly polished title
Your Platform
Activision Central Tech works to support our development studios and their titles. Comprised of seven main teams, we have many specialties including big data, privacy and security, motion capture and animation pipeline technologies, graphics, build and infrastructure for studio development and data centers, optimization, systems programming and online services including matchmaking and networking. Central Tech is distributed globally with offices across the U.S., and in Canada, England, and Ireland.
Most of our teams are comprised of both engineering and research talent, allowing us to always have an eye on the future. Our dedicated engineers help with title development and provide valuable knowledge sharing between studios while our researchers are action-oriented and keep a strong connection with the needs of the game studios.
Central Tech is part of Activision. To learn more about us and our research, please visit us at https://research.activision.com/.
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