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Rendering Engineer

Activision Blizzard, Inc.

Location
Onsite (Krakow - Activision - Infinity Ward, Lesser Poland Voivodeship)
Employment
Full-time
Level
Senior Level
Posted 5 days ago

About the Role

Join Activision's Central Technology group as a Rendering Engineer to research and implement innovative graphics technologies for world-renowned franchises like "Call of Duty". This role offers the opportunity to significantly impact visual quality and performance across global studios.

Skills

Real-time Graphics C++ Shading Languages Graphics APIs Software Architecture Optimization Debugging Technical Design Documentation Prototype Implementation Console Hardware PC Hardware

Full job details

Job Title:

Rendering Engineer

Requisition ID:

R027571

Job Description:

Your Mission

Our Central Technology group is looking for a graphics expert to join the team as a Rendering Engineer. The Rendering Engineer will work with Activision's worldwide studios to improve the visual quality and performance of our titles. The role includes exciting opportunities to be at the forefront of research and development on stellar franchises such as "Call of Duty"!

What you bring to the table

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Investigate new research and development in the field and guide studios on potentially applicable advances
  • Implement prototypes of innovative graphics technologies, tools, and workflows
  • Work with studios to plan and implement integration of new features and technologies into production engines and pipelines
  • Identify key innovations and associated risks sufficiently early to allow adequate time for prototyping, implementation and polish
  • Work with first parties to help ensure the best possible performance from their graphics APIs
  • Collate, author, and maintain Technical Design Documents
  • Demonstrate an understanding of the importance for both ambition and conservatism when developing video games

Minimum Requirements

Experience

  • Must possess expertise (both broad and deep) of real-time graphics
  • Ability to effectively disseminate pertinent information across different functional groups within the organization
  • Must have shipped at least 1 console/PC titles, preferably AAA
  • Experience with real-time graphics APIs and console/PC hardware
  • Has an ability in optimization, debugging and software architecture
  • 4+ years of experience with C/C++ and relevant shading languages

Knowledge & Skills

  • Bachelor’s degree or equivalent work experience in Computer Science, or a related field.
  • 3+ years in working on tools or titles for the current generation of consoles or PC

Key Attributes

  • Ability to balance multiple tasks and responsibilities
  • Passionate about games and have a clear understanding of what elements are needed to create a highly polished title

Your Platform

Activision Central Tech works to support our development studios and their titles. Comprised of seven main teams, we have many specialties including big data, privacy and security, motion capture and animation pipeline technologies, graphics, build and infrastructure for studio development and data centers, optimization, systems programming and online services including matchmaking and networking. Central Tech is distributed globally with offices across the U.S., and in Canada, England, and Ireland.

Most of our teams are comprised of both engineering and research talent, allowing us to always have an eye on the future. Our dedicated engineers help with title development and provide valuable knowledge sharing between studios while our researchers are action-oriented and keep a strong connection with the needs of the game studios.

Central Tech is part of Activision. To learn more about us and our research, please visit us at https://research.activision.com/.

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