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Senior Realtime Rendering and Graphics Software Engineer

Apple

Location
Onsite (Cupertino, California · Seattle, Washington)
Employment
Full-time
Level
Senior Level
Posted 4 days ago

About the Role

Join Apple's Maps team to develop the rendering engine for a 3D interactive world model used in Apple Maps and third-party applications. You will push the boundaries of map rendering on devices from Apple Watch to Apple Vision Pro.

Skills

C++ Realtime Rendering Metal Vulkan Direct3D 12 WebGPU MSL HLSL GLSL WGSL Linear Algebra 3D Geometry Image Processing Graphics Pipeline Performance Optimization Debugging

Full job details

Have you experienced the 3D world within Apple Maps? Our team develops the rendering engine for Maps used in the Apple Maps app and in hundreds of third-party applications. We are looking for a curious Graphics Software Engineer to join our passionate team. You will be designing, prototyping, and implementing solutions to the challenges of rendering an interactive model of the world on screens ranging from Apple Watch to Apple Vision Pro. This is an opportunity to push the boundaries of map rendering as part of a hands-on, collaborative team!

Description


We are the Maps team that is developing the industry-leading 3D experience for Apple Maps and our 3rd party developers! We are looking for versatile engineers who are passionate about building products for millions of customers around the world. As a member of our team, you will be working on ground-breaking technology to develop algorithms and techniques that provide a spectacular Maps user-experience across a range of use-cases and applications. You will help craft a next-generation graphics engine and work closely with our design team to deliver outstanding interactive graphics experiences.

Minimum Qualifications


BA/BS and 8 years working on 3D realtime rendering applications High proficiency in writing safe, performant C++ code Knowledge of the graphics pipeline, modern rendering techniques, and image processing Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL) Ability to solve problems in 3D geometry using linear algebra Experience with all stages of software development, from prototyping to performance optimization Solid debugging and problem-solving skills Outstanding teamwork and communication skills Passionate about owning and refining features

Preferred Qualifications


MS or PhD in CS or related technical field Experience developing interactive 3D engines on mobile platforms like iOS, Android or Linux Familiarity with AR/VR rendering technologies

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