Graphics Programmer
Larian Studios
- Location
- Onsite (Barcelona, Catalonia · Gent, Catalonia · Guildford, Catalonia · Warsaw, Catalonia)
- Employment
- Full-time
- Level
- Senior Level
Posted 2 weeks ago
About the Role
Larian Studios, an award-winning game developer known for acclaimed RPGs like Baldur's Gate 3, is seeking a Graphics Programmer to contribute to their next high-caliber game projects. This role involves maintaining and extending the company's proprietary engine's VFX components and collaborating with the Art/VFX department.
Skills
C++
DirectX 12
Vulkan
Metal
GPU Profiling
Particle Systems
Shading Languages
Multi-threading
Software Design
Software Debugging
C#
Rendering Pipeline
VFX Implementation
Post-process Effects
Materials
Lighting Pipeline
Perks
- International team
- Collaborative environment
- Inclusive environment
Full job details
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
\n- To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
- Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.
- Debug and optimize code to hit quality and performance targets
- Document code features.
- Thorough knowledge of C++.
- Strong technical background (bachelor’s degree or comparable experience).
- Good spoken/written English.
- Passion for making and playing great games.
- Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
- Experience with a wide range of CPU and GPU profiling tools.
- Experience with particle system algorithms, including GPU particle implementations.
- Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages.
- Multi threading should be second nature.
- Excellent software design and problem-solving skills.
- Excellent software debugging skills.
- You are a team player and willing to take responsibility.
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
- C# experience
- Previously shipped game/console titles is a strong plus
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
Not the right fit?
Browse all Game Development roles.
Similar Jobs
U
Senior Graphics Engineer
Unity Technologies
Onsite (Copenhagen, Capital Region of Denmark)
W
Render Engineer (Unannounced Project)
Wargaming
Onsite (Berlin)
U
Senior Graphics Engineer
Unity Technologies
Onsite (Stratford-upon-Avon, England)
U
Lead Rendering Programmer
Ubisoft
Onsite (Singapore)
U
Lead Rendering Programmer - Anvil Engine
Ubisoft
Onsite (Singapore)
U
Lead Rendering Programmer - Anvil Engine
Ubisoft
Onsite (Singapore)
I
GPU Software Development Engineer (Games Development)
Intel Corporation
Hybrid (POL - Gdansk, Pomeranian Voivodeship)
U
Senior Render Programmer [Survivors]
Ubisoft
Onsite (Malmö, Skåne County)
W
Render Engineer (Unannounced Project)
Wargaming
Onsite (Prague, Prague)
W
Render Engineer (Unannounced Project)
Wargaming
Onsite (Belgrade, Central Serbia)