Graphics Software Content Engineer
Apple
- Location
- Onsite (Orlando, Florida)
- Employment
- Full-time
- Level
- Mid Level
Posted 1 week ago
About the role
Join Apple's Silicon Engineering team to design and develop graphics workloads for next-generation GPUs. You will ensure high quality and efficiency across the development lifecycle, from early specification to silicon bring-up.
Skills
C
C++
Graphics Rendering Algorithms
Software Graphics Pipeline
Metal
OpenGL
DirectX
Vulkan
CUDA
Hardware Architecture
Graphics Hardware
Architectural Validation
Design Verification
Computer Graphics
Computer Architecture
Machine Learning
Full job details
Do you love problem solving and creating elegant solutions to highly complex technical challenges? As part of our Silicon Engineering team, you’ll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you’ll be responsible for designing and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role, you will be responsible for graphics workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.
Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing.
B.S. degree and 3 years of experience Experience with C/C++ programming
Knowledge of graphics rendering algorithms and the software graphics pipeline, applied to computer graphics and/or ML Experience with GPU APIs or shading languages (Metal, OpenGL, DirectX, Vulkan, CUDA) Knowledge of hardware architecture and/or graphics hardware Architectural validation and design verification experience Relevant coursework or projects in Computer Graphics or Computer Architecture Strong communication and teamwork skills
Description
Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing.
Minimum Qualifications
B.S. degree and 3 years of experience Experience with C/C++ programming
Preferred Qualifications
Knowledge of graphics rendering algorithms and the software graphics pipeline, applied to computer graphics and/or ML Experience with GPU APIs or shading languages (Metal, OpenGL, DirectX, Vulkan, CUDA) Knowledge of hardware architecture and/or graphics hardware Architectural validation and design verification experience Relevant coursework or projects in Computer Graphics or Computer Architecture Strong communication and teamwork skills