Graphics Engineer, Platform Architecture
Apple
- Location
- Onsite (Austin, Texas · Cupertino, California · Orlando, Florida)
- Employment
- Full-time
- Level
- Senior Level
Posted 1 day ago
About the role
Apple is seeking a Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences. This role involves collaborating with cross-functional teams to design hardware systems and implement advanced graphics algorithms.
Skills
Graphics hardware systems
Software architecture
GLSL
HLSL
OpenCL
CUDA
Machine learning
Performance analysis
Algorithm optimization
Prototyping
Architectural specifications
Shader code
Apple Silicon
GPU architecture
Full job details
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, inquisitive people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it!
The Platform Architecture Graphics group is looking for a dedicated Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.
BS degree Experience in design or architecture of real time graphics hardware systems Experience with software architecture and development
MS or PhD degree in CS, CE, EE or equivalent 10+ years of relevant industry experience Experience working with cross-functional teams to understand product requirements Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA) Experience applying ML techniques to graphics algorithms or hardware design Experience in performance analysis and optimization of graphics algorithms Experience building prototypes and models to prove key details of architectural changes Experience writing architectural specifications and requirements
Description
The Platform Architecture Graphics group is looking for a dedicated Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.
Minimum Qualifications
BS degree Experience in design or architecture of real time graphics hardware systems Experience with software architecture and development
Preferred Qualifications
MS or PhD degree in CS, CE, EE or equivalent 10+ years of relevant industry experience Experience working with cross-functional teams to understand product requirements Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA) Experience applying ML techniques to graphics algorithms or hardware design Experience in performance analysis and optimization of graphics algorithms Experience building prototypes and models to prove key details of architectural changes Experience writing architectural specifications and requirements