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Gameplay Developer – Commercial Pilot Training

Boeing

Location
Remote (City of Brisbane, Queensland)
Employment
Full-time
Level
Senior Level
Posted 1 day ago

About the Role

Boeing Global Services is seeking a Senior Gameplay Developer to build high-fidelity interactive training applications for commercial pilot training. This role involves applying expertise in Unreal Engine 5 and modern software engineering practices to design and implement gameplay systems for realistic, performant experiences.

Skills

Unreal Engine 5 C++ Blueprints VR/AR Development Gameplay Engineering Performance Optimization Systems Architecture Flight Simulation Agile Methodology CI/CD Pipelines Profiling Tools Multiplayer Networking Physics Simulation UI Development AI Implementation Software Engineering

Full job details

Gameplay Developer – Commercial Pilot Training

Company:

Boeing Australia Holdings Pty Ltd

Gameplay Developer – Commercial Pilot Training (P3 / P4) or strong P2
Location: Brisbane, Australia

Job Description & Qualifications:
Boeing Global Services is seeking a Senior Gameplay Developer to build high‑fidelity interactive training applications for commercial pilot training. In this role you will apply deep expertise in Unreal Engine 5 and modern software‑engineering practices to design, implement, and iterate gameplay systems that deliver realistic, performant experiences for engineers, pilots, and analysts. You will serve as the technical bridge between designers, artists, and simulation engineers, providing tools and workflows that enable rapid iteration in a highly regulated, safety‑critical environment.

Position Responsibilities

  • Prototype & R&D: Rapidly prototype interactive features (e.g., instrument panel controls, flight‑dynamics logic, fluid‑simulation effects) in C++/Blueprints; evaluate emerging Unreal Engine tools and third‑party libraries for aerospace use.

  • Gameplay‑Engineering Liaison: Translate aerospace requirements into robust gameplay systems and ensure seamless integration with the simulation pipeline.

  • Tool Support & Training: Build and maintain in‑engine editor extensions, custom data‑driven configuration panels, and debugging utilities; provide technical assistance to designers and engineers across desktop and VR/AR platforms.

  • Systems Architecture: Design modular, testable gameplay frameworks (input handling, state machines, AI, networking, physics) that scale with large‑scale environments and frequent content updates.

  • Workflow Optimization: Identify bottlenecks in code execution, asset streaming, and simulation loops; implement custom scripts, plugins, or off‑the‑shelf solutions to improve iteration speed and runtime efficiency.

  • Performance & Quality Assurance: Define and enforce coding standards, develop automated unit/functional tests, integrate CI/CD pipelines for builds and content, and conduct profiling/optimization (CPU/GPU, memory, LOD, streaming) to meet real‑time constraints on mobile devices, high‑end PCs and head‑mounted displays.

Knowledge & Skills

  • Expert proficiency in Unreal Engine 5 (C++, Blueprints, Gameplay Framework, Profiling tools).

  • Proven track record building complex gameplay systems: input, UI, physics, AI, and multiplayer/networked components for simulation or game projects.

  • Demonstrated ability to optimize performance for desktop and VR/AR platforms (memory management, LOD, texture streaming, multithreading).

  • Excellent communication and collaboration skills; service‑oriented mindset for supporting cross‑disciplinary teams.

Extra Points

  • Direct experience with flight‑simulation or pilot‑training domains, including knowledge of avionics, sensor modelling or general aerospace knowledge.

  • Familiarity with VR/AR or iOS development pipelines and performance constraints on mobile devices.

  • Background in regulated, safety‑critical environments (aerospace, automotive, medical).

Basic Qualifications (Required)

  • 7+ years of professional experience as a gameplay/software engineer (or technical artist with strong programming focus) in a production environment.

  • Proven track record delivering high‑fidelity interactive content for games, aerospace, defence, or scientific‑visualization projects.

  • Excellent collaboration and communication skills; comfortable working in Agile squads.

Preferred Experience

  • Experience with flight‑simulation or pilot‑training systems.

  • Hands‑on work with VR/AR hardware and optimization techniques.

  • A proven track record of shipping at least one commercial game, demonstrating end‑to‑end development and successful launch.

Leadership Skills

  • Strong ability to influence cross-functional teams, drive operational outcomes, and mentor junior engineers.

  • Decision-making under pressure and ownership of platform reliability.

Non‑Technical Skills

  • Clear written and verbal communication; ability to create runbooks and technical documentation.

  • Business acumen to align operational decisions with product/service objectives.

  • Comfortable with Agile development practices.

Typical Education/Experience

  • Bachelor’s degree in computer science, engineering, game development, or related field, and typically 7+ years’ relevant experience or equivalent combination of education and experience.

Language Requirements:

Not Applicable

Education:

Not Applicable

Relocation:

Relocation assistance is not a negotiable benefit for this position.

Security Clearance:

This position does not require a Security Clearance.

Visa Sponsorship:

Employer will not sponsor applicants for employment visa status.

Contingent Upon Award Program

This position is not contingent upon program award

Shift:

Not a Shift Worker (Australia)

Our Boeing Australia employers are committed to inclusive and flexible workplaces and encourage people of all backgrounds, ages, genders, disabilities and for veterans and Aboriginal and Torres Strait Islander peoples to apply. 

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