Associate Designer
Stellar Entertainment Software Ltd
- Location
- Remote (Guildford, England)
- Employment
- Full-time
- Level
- Entry Level
About the Role
Stellar Entertainment Software is a game development studio working on unannounced AAA projects. The Associate Designer will contribute to shaping the player experience through design documentation, level prototyping, and collaboration with multi-disciplinary teams.
Skills
Benefits
- Private Healthcare
- Pension Plan
- Life Assurance
Perks
- Hybrid Working
- Team Incentives
- Social Events
- Snacks and Drinks
Full job details
The Studio
We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.
Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.
It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.
The Role
Working under the direction of the Chief Creative Officer and Senior Designers, you will play a key role in shaping the player experience across all stages of development. Your responsibilities will span design documentation, game balancing, level prototyping in 3D engines, and the creation and management of game scripts and data. This is a highly collaborative role - you'll work closely with multi-disciplinary teams and adapt to evolving priorities as projects progress.
As an Associate Designer, you will:
Produce clear, concise, and detailed design documentation for key game features
Prototype and iterate on level layouts using white-box techniques in 3D game engines
Contribute to game balancing, scripting, and data management
Present ideas, concepts, and features confidently to cross-functional teams
Collaborate closely with designers, artists, engineers, and producers across all stages of development
Requirements
What we’re looking to see on your CV:
Solid understanding of the game development process from concept through ship
A strong portfolio showcasing both personal and team projects, supported by clear documentation that demonstrates your design thinking and process from brief through to final execution
Proficiency with level editors - Unreal Engine, Unity, or a proprietary engine preferred
Comfortable working with Word, Excel, PowerPoint, and 2D art packages
Strong communication skills, both written and verbal and an ability to communicate ideas visually through sketches, diagrams, or mock-ups
Broad and deep knowledge of games across genres and platforms
Able to adapt quickly to shifts in design direction or development process
Tell us more about your hobbies and interests – great designers care about and seek inspiration for more than just games
Bonus Points For
A degree in Game Design or equivalent practical experience
Some work experience in a commercial game studio
Experience shipping a title in Unreal Engine, Unity, a proprietary engine or equivalent is a strong plus
A keen interest in level design particularly
An interest or background in racing games
Some things to note before applying
We're not able to offer visa sponsorship or relocation assistance for this role, so you'll need to already be based in the UK with the right to work here.
This is an on-site role at our Guildford studio, with a minimum of 3 days per week in the office.
Start date: July - September 2026, but we're flexible and happy to work with you.
Application deadline: Friday 5th June 2026. You will hear back on your application after this closing date, and if we receive a high volume of applications, we may close this role earlier.
Interview process
We want the process to be clear and transparent, so here's what you can expect from your interview process:
A welcome call with Bethany, our Recruiter
A brief task to be completed in your own time
Meetings with our 2 Lead Designers
An in-person interview with our Design Team at the Guildford studio
A final stage with our Chief Creative Officer and CEO
Benefits
What you can expect from us:
International AAA game projects
Access to cutting-edge hardware
Flexible/hybrid working (we work 3 days per week on site)
Great increasing holiday benefits including Christmas Shutdown
Discretionary bonus scheme
Private Healthcare Plan including dental and optical support, mental health, online GP
Pension Plan
Life Assurance
Flu Jab Vouchers
Regular Team Incentives and Social Events
Access to a well-stocked fridge and snack cupboard
Opportunities to work with our Netherlands office
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