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Lead Engineer

Wargaming

Summary

Wargaming is seeking a Lead Engineer to join their Game Engine Development team. The position involves leading a team of up to 7 engineers and working on the development of a cross-platform game engine written in C++. The responsibilities include implementing new and improving existing features in the game engine, refactoring, code optimization, fixing bugs, integrating and supporting third-party libraries, performance and memory optimizations, creating tech documentation, and collaborating with the game product team and QA. The ideal candidate should have a strong technical background, experience in leading teams, 3+ years of experience in commercial C++ development, experience in any graphics API, experience in writing shaders, basic knowledge of linear algebra, experience in creating own 3D demo applications or creation of own engine, knowledge and experience in working with debugging and profiling tools, understanding of the graphics pipeline and GPU architecture, and practical knowledge of DirectX 11/12/Vulkan. Additional skills that will help the candidate stand out include having released game titles in their CV, knowledge and experience in "Entity Component System," and an intermediate level of English. Wargaming is an award-winning online game developer and publisher with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius.

Job description

Job Overview

Wargaming is looking for a Lead Engineer to join our Game Engine Development team. This position includes working on the development of a cross-platform game engine which is written in C++.

What will you do?

  • Lead the team up to 7 engineers.
  • Implement new and improve existing features in game engine.
  • Refactoring, code optimization, fix bugs.
  • Integration and support of third-party libraries.
  • Performance and memory optimizations (client, editor).
  • Creation of tech documentation.
  • Collaboration with game product team and QA.

What are we looking for?

  • Strong technical background.
  • Have an experience in leading teams.
  • 3+ year of experience in commercial C++ development.
  • Experience in any graphics API (DirectX, Vulkan, OpenGL).
  • Experience in writing shaders (GSL, HLSL).
  • Basic knowledge of linear algebra (vectors, matrix, quaternions).
  • Experience in creation of own 3D demo applications or creation of own engine.
  • Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc.).
  • Understanding the graphics pipeline and GPU architecture.
  • Practical knowledge of DirectX 11/12/Vulkan.

What additional skills will help you stand out?

  • Have released game titles in CV.
  • Knowledge and experience in “Entity Component System”.
  • An intermediate level of English.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

Location: Vilnius

Country: Lithuania

Date found: 2023-03-24

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