Unreal Engine Engineer (Mid–Senior)
Journi
- Location
- Remote (Banbury, England)
- Employment
- Full-time
- Level
- Senior Level
About the Role
Join a mission-driven team building a real-time 3D streaming platform that visualizes urban environments for architects, developers, and planners. You will shape the core of a product that combines spatial data with detailed 3D models to enable smarter city planning and decision-making.
Skills
Perks
- Remote work
Full job details
About the role
We’re looking for a Mid–Senior Unreal Engine Engineer to join this mission — someone who enjoys working hands-on at the intersection of real-time 3D, web interfaces, and large-scale systems.
The platform helps architects, developers, and planners visualize, analyze, and collaborate on urban environments in real time, combining spatial data with highly detailed 3D models to support smarter city planning and decision-making.
What you’ll work on
You’ll be helping shape the core of a real-time 3D streaming platform, with a strong focus on web-based experiences powered by Unreal Engine pixel streaming.
Your work will directly impact how users:
Explore interactive city-scale 3D environments
Visualise and analyse complex spatial data
Collaborate around urban planning decisions in real time
What you’ll do
Build and maintain features for a high-performance 3D streaming platform
Develop web-based interfaces and UI for Unreal Engine pixel streaming
Design and manage CI/CD workflows using Horde
Work on server-side rendering infrastructure
Improve system performance for high-load / high-scale environments
Contribute to cloud infrastructure across AWS, Azure, or GCP
Implement and maintain Infrastructure as Code (IaC)
Support and optimise 3D asset pipelines
Collaborate closely with cross-functional teams in a distributed setup
What we’re looking for
This is a hands-on engineering role, so we’re looking for someone who enjoys getting into the details and building robust systems.
Core experience
Strong experience with Unreal Engine (UE4/UE5)
Hands-on work with pixel streaming architectures
Experience with Horde CI/CD
Solid understanding of web technologies and UI development
Experience with public cloud platforms (AWS / Azure / GCP)
Familiarity with Infrastructure as Code
Experience with server rendering infrastructure
Proven experience working with high load / distributed systems
Understanding of 3D asset pipeline management
Nice to have
Experience building interactive 3D web applications
Background in real-time rendering, gaming, or simulation platforms
Exposure to digital twin / geospatial / visualization tools
Working setup
Contractor role -- 3 months
100% remote
Collaboration with a UK-based client (some time zones overlap expected)
Why you'll love the role?
This isn’t just another Unreal role — you’ll be working on a product that brings entire cities to life in 3D.
You’ll be part of building something that sits at the intersection of:
real-time rendering
spatial / city-scale data
and web-based user experiences
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