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thatgamecompany

Technical Game Designer

thatgamecompany

Location
Onsite (Shanghai, Shanghai)
Employment
Full-time
Level
Mid Level
Posted 2 days ago

About the Role

thatgamecompany is seeking a designer-programmer hybrid to craft core gameplay systems and tools that enhance player immersion. This role involves collaborating with engineering and design teams to improve creative pipelines and support live game operations.

Skills

C++ C C# 3D Gameplay Visual Scripting Multiplayer Game Development Online Operation Maya 3D Game Engines Rapid Prototyping Procedural Animation Cloth Simulation AI Creatures NPC Interactions Technical Design

Full job details

Technical Game Designer

 

We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented designer-programmer hybrid who will collaborate with both the engineering and design teams. The goal in this role is to drive the creation and improvement of core gameplay and technical systems and tools highly tuned for the level of rich feedback and player immersion that helped define our games.

An example week for this person might be: Attend a design meeting and discover the need for a new camera feature to support a new content release. Program the camera feature and jump into the level editor to test and refine its implementation. Then, improve the level editor’s toolset to enable the rest of the design team to make full use of your new feature in future levels. Of course, the role isn’t limited to just camera features. Any interactive system applies — procedural animation, cloth simulation, player controls, AI creatures, NPC interactions — use your imagination!

What you'll do here:

  • Crafting technical systems that enable gameplay (either alone or with a small team)

  • Create fluid user interactions with rich feedback and polished game feel

  • Enjoys enabling team members by improving the creative pipeline

  • Is comfortable with cross-disciplinary work and collaboration

Must haves:

  • Proficient in C++ (preferred), C, C# for quickly prototyping 3D gameplay

  • Visual scripting

  • Multiplayer game development

  • Online operation of a live game

  • Maya or 3D game engines

  • Portfolio of your work

  • Ok to take a test as part of our process

Nice to haves:

  • Seek adventure and uncertainty in exploring experimental and risky game concepts

  • Believe in the practice of rapid prototyping and relentless iteration

  • Have a desire to create meaningful, enriching experiences that touch and inspire players

 

We look forward to meeting you!