Senior Unity Developer (Contract, Remote)
Brain Box Automations
- Location
- Remote (Pakistan)
- Employment
- Contract
- Level
- Mid Level
About the Role
Join an established EdTech company as the technical owner of a large-scale 3D mobile learning game with hundreds of thousands of installs. You will maintain and optimize the live product for iOS and Android while integrating subscription infrastructure and new gameplay content.
Skills
Full job details
Senior Unity Developer (Contract, Remote)
About This Opportunity
We're a product engineering studio, and we're expanding one of our client engagements. Our client is an established EdTech company whose flagship title is a 3D mobile learning game with hundreds of thousands of installs across iOS and Android, backed by university research and a subscription model with real revenue behind it.
This is a mature, live product — not a greenfield prototype and not a two-week contract. You'd be joining an existing team of full-stack and React Native engineers as the Unity specialist, and you'd own the game client end to end.
What You'll Do
- Maintaining and extending a large, live 3D mobile game (multi-year codebase, active release cadence)
- Untangling and improving the content delivery pipeline — Addressables/asset bundles, remote catalogs, versioning
- Profiling and optimizing performance and memory on low-end Android devices
- Owning builds and releases: Xcode, Gradle, TestFlight, App Store and Play Console submissions
- Working on subscription and IAP flows, including purchase restore and server-side receipt validation
- Integrating with backend APIs alongside our full-stack team for progress sync and reporting
- Shipping new gameplay content and minigames as the product roadmap moves
What We're Looking For
- 4+ years of professional Unity/C# development, with at least one shipped 3D mobile title you can point to
- Real experience with Addressables or asset bundles at scale (this one matters more than anything else on the list)
- Strong mobile optimization skills — Unity Profiler, draw calls, texture compression, memory budgets
- You've personally run the build and release process for iOS and Android, not just handed off a branch
- Unity IAP or RevenueCat, ideally with subscription products
- Comfortable reading and improving code you didn't write, without needing to rewrite it first
- Solid written English — this is a distributed team and most communication is async
- Should have high-spec hardware and a fast internet connection to handle large Unity builds.
Nice-to-Have Skills
- URP experience
- Animator, Timeline, Cinemachine
- CI/CD for Unity (Unity Build Automation, GameCI, Fastlane)
- Experience with kids' apps and the constraints that come with them (COPPA, no ad SDKs, restricted data collection)
- Localization work
Engagement details
- Contract, fully remote
- 15–20 hours per week to start, with strong potential to grow as the roadmap expands
- Flexible hours, with some overlap expected for weekly syncs
- Long-term engagement — the client relationship is ongoing and this is not a fixed-end project
Why this is worth your time
You'd be the technical owner of the Unity side of a product that real kids use every day, on a codebase with genuine engineering depth — asset streaming, performance work at scale, subscription infrastructure. You get the autonomy of contract work with the stability of a long-running client relationship, and a team around you that handles backend, mobile, and delivery so you can stay in the engine.
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