Senior Sound Designer
Bloober Team SA
- Location
- Remote (Kraków, 12)
- Employment
- Full-time
- Level
- Senior Level
About the Role
Bloober Team is a financially stable game development studio in Kraków, Poland, known for creating atmospheric horror titles like Layers of Fear and Medium. The company seeks a Senior Sound Designer to create AAA-quality sound effects, implement audio systems in Unreal Engine, and mix games while collaborating across departments to maintain artistic vision.
Skills
Perks
- Remote-friendly Options
- Inclusive Culture
Full job details
Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.
Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.
Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.
What sets us apart?
Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.
Currently we are looking for:
Senior Sound Designer
Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!
Within this role you will:
Create AAA quality, original SFX using a range of sound design methods and techniques,
Record, implement and test sounds in game,
Mix the game and help maintain artistic vision across project,
Design and develop audio systems,
Work closely with our talented Audio Team,
Collaborate across departments to deliver the best audio experience.
Feel free to apply if you have:
5+ years of relevant industry experience,
Outstanding sound design skills shown trough game credits and portfolio,
Participation in the full development cycle for at least one shipped AA+ title with significant contribution to the project,
Proficiency in Nuendo,
Expertise in using Audiokinetic Wwise middleware,
Excellent knowledge of UE blueprints and in engine audio implementation,
Strong experience in studio and field recording,
Attention to details, independence, problem-solving skills and willingness to learn,
Fluent level of English.
It would be also nice to have:
Degree in Audio or Sound Design,
Musical education.