Senior Mobile Game UI Designer
Hire Overseas
- Location
- Remote (Guadalajara, Jalisco)
- Employment
- Full-time
- Level
- Senior Level
About the Role
Hire Overseas is seeking a Senior Mobile Game UI Designer to own the player-facing UI experience for a live mobile game. This role focuses on creating engaging and commercially effective interfaces for free-to-play mobile games.
Skills
Benefits
- Paid Time Off
Perks
- 100% Remote Setup
Full job details
We're looking for a Senior Mobile Game UI Designer with deep experience designing polished, commercially successful interfaces for casual, free-to-play mobile games. You will own the player-facing UI experience across core game screens, meta-progression, events, live ops, collection systems, shops, offers, rewards, onboarding, and social features.
This is not a role for someone who designs beautiful screens in isolation. Great mobile game UI is fast, readable, emotionally satisfying, monetization-aware, and ruthlessly optimized for player comprehension, retention, and conversion. If you have shipped successful mobile games, understand casual player behavior, and can design interfaces that feel premium while still supporting aggressive product goals, this role is a strong fit.
Why You'll Want to Join- You will be paid in USD (bi-monthly: every 15th and 30th)
- Paid Time Off in accordance with company policy
- Observance of Holidays per company guidelines
- 100% remote setup so you can work wherever you're most productive
- This role requires availability during US business hours
- Own the full player-facing UI experience across a live mobile game with real commercial impact
- Work in a fast-paced, metric-driven environment where designs are tested, measured, and improved continuously
UI Design and Player Experience
- Own the visual and interaction design of key mobile game screens
- Design UI driven by UX that is immediately understandable to casual players with strong hierarchy, clear calls to action, and minimal friction
- Create high-polish mobile layouts that work across a wide range of screen sizes, aspect ratios, and device performance profiles
- Balance usability, visual appeal, brand personality, and monetization goals without making the game feel cheap or overloaded
Product and Monetization Design
- Design reward moments, upgrade moments, purchase flows, and progression feedback that feel satisfying, clear, and commercially effective
- Understand how UI choices affect player behavior including button placement, reward framing, urgency, scarcity, value perception, and habit formation
- Use data, A/B test results, player feedback, and competitive analysis to improve designs over time
Visual Systems and Execution
- Develop and maintain scalable UI systems, components, layouts, iconography, and style guides
- Create production-ready mockups, specs, flows, prototypes, and handoff documentation for engineering and art teams
- Ensure final in-game UI matches the intended quality bar through implementation review, feedback, and iteration
- Collaborate with motion designers or technical artists to define satisfying transitions, button feedback, reward reveals, pack openings, upgrade animations, and live ops presentation
AI-Driven Workflow
- Build agent-driven workflows that combine human design judgment with AI-assisted output
- Use generative AI tools to accelerate ideation, visual exploration, UI variation, icon concepts, moodboards, production support, and competitive analysis
- Rapidly produce multiple visual directions and iterate based on team feedback, playtests, and product goals
- 5 or more years of professional UI design experience in games
- 3 or more years designing specifically for mobile free-to-play games
- At least one shipped mobile game in a senior, lead, or major ownership capacity
- Strong portfolio showing real mobile game UI work, not only marketing art or web and app design
- Deep understanding of casual mobile UI patterns, monetization flows, progression systems, and live ops design
- Strong visual design skills across layout, typography, color, hierarchy, iconography, composition, and polish
- Excellent Figma skills including components, variants, libraries, and design systems
- Experience designing for Unity-based mobile games or similar game engines
- Ability to create clear flows, wireframes, prototypes, and production-ready screen specs
- Strong communication skills with the ability to defend design decisions using player, product, and business reasoning
- Comfortable working in a fast-paced, metric-driven production environment
- Experience on top-grossing casual, puzzle, social casino, sports, card collection, or tycoon games
- Familiarity with Unity UI implementation constraints
- Motion design experience for UI transitions, reward reveals, and monetization moments
- Familiarity with tools such as Unity, Figma, After Effects, and AI-assisted creative tools
Please include:
Only candidates who submit both a portfolio and a Loom video will be moved to the next step of the hiring process.
If you design mobile game interfaces that are as commercially effective as they are visually polished and want to own the full player-facing UI experience on a live game, this role gives you the scope and the direct impact to do your best work.
Application Process Overview
Our comprehensive selection process ensures we find the right fit for both you and our clients:
Each stage is designed to evaluate your fit for the role while giving you insights into our company culture and expectations. We'll keep you informed throughout the process and provide feedback at each step.