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Senior Character Combat Designer

Guerrilla Games

Location
Hybrid (Amsterdam, North Holland)
Employment
Full-time
Level
Senior Level
Posted Today

About the Role

Guerrilla Games is seeking a Senior Combat Designer to craft engaging character abilities and cooperative combat experiences for playable characters. You will collaborate with animators and programmers to bring these abilities from concept to release, using player feedback and metrics to refine the design.

Skills

Melee Combat Systems Visual Scripting Blueprint Node Graphs Animation Systems State Replication Third-Person Combat Mechanics Prototyping Multiplayer Constraints Communication Skills

Perks

  • Visa Support
  • Relocation Support
  • Immigration Support

Full job details

Guerrilla is looking for a driven Senior Combat Designer to help create Playable Characters that are fun and memorable to play in combat. We are searching for a candidate with a keen eye for detail, who can bring animations, input timing, visual and sound effects together into a cohesive experience for gamers of multiple skill levels.

WHAT YOU WILL DO

As a Senior Character Combat Designer at Guerrilla, you will:

  • Work closely with Lead Combat Designer to craft unique abilities that are exciting, offer tactical choices and create cooperative opportunities for multiple player characters while pushing the overall game experience forward with the rest of the team
  • Partner with animators, gameplay programmers in a multi-disciplinary team to develop character abilities from concept to release
  • Use metrics, player feedback and a multitude of diverse analytics to improve and refine the design over time

WHO YOU ARE

We’d love to hear from you if you:

  • Have solid experience as a Senior Combat Designer especially in melee combat systems
  • Have worked on at least one AAA game where you were heavily involved in player combat mechanics and abilities.
  • Have experience with visual scripting languages (Blueprint, Node Graphs, and so on).
  • Are comfortable working with animation systems and familiar with the challenges of state replication.
  • Have a passion for, and deep understanding of, third-person combat mechanics and have thoroughly played a wide variety of different titles.
  • Like working with hands-on prototypes.
  • Understanding of multiplayer constraints.
  • Are comfortable with providing and receiving constructive criticism.
  • Have excellent written and verbal communication skills.
  • Are self-motivated and take initiative.

Please note: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, relocation and immigration support. Depending on the role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

INTERESTED?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, Cover Letter and a link or PDF file of your portfolio where you showcase your best and most recent work.


At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.
As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.
We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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