Principal Gameplay Engineer (Animation)
Bad Robot Games
- Location
- Remote (United States)
- Compensation
- $185k - $195k/yr
- Employment
- Full-time
- Level
- Senior Level
About the Role
Bad Robot Games, founded by Bad Robot, is a remote-first game development company focused on reinventing how stories are played. They are seeking a Principal Gameplay Engineer to architect and implement innovative animation and gameplay systems in a collaborative environment.
Skills
Perks
- Remote OK
Full job details
Founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), we at Bad Robot Games are on a mission to continually reinvent how stories are played.
We are a remote-first games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.
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Bad Robot Games is looking for a Principal Gameplay Engineer who has experience with animation engineering and is excited to trailblaze innovative gameplay and demonstrate technical excellence across all aspects of development. Working in a highly collaborative, focused, and iterative team environment, we are looking for a seasoned engineer who can partner with design, art, audio, and production to build best in class animation and gameplay systems.
KEY RESPONSIBILITIES
Architect and implement animation and gameplay systems with long-term stability and scalability in mind
Design and own core character animation pipelines including locomotion, combat, and cinematic systems in close collaboration with animators and designers
Prototype and iterate rapidly on features, embracing critical feedback and applying it constructively
Advocate for quality, stability, performance, and appropriate prioritization across the project
Coordinate efforts across products to encourage code and feature sharing
Bring technical excellence across multiple features and platforms, optimizing and fixing bugs in existing animation and gameplay systems
Collaborate across disciplines with design, art, audio, and production to problem-solve and generate new ideas
Proactively identify opportunities and challenges before they become blockers
Participate in playtesting and provide hands-on feedback as the project progresses
KEY QUALIFICATIONS
10+ years of game development experience with experience in animation engineering
At least one shipped title on PlayStation and PC, ideally multiple
Strong C++ skills with the ability to architect gameplay mechanics, animation systems, and tools
Proficiency with multiple tools in Unreal Engine's animation tech stack, including: Anim Blueprints, Animation Montages, Blend Spaces, State Machines, Anim Notifies and Anim Notify States, Linked Anim Graphs, Linked Anim Instances, Mirroring, Inertialization, and Control Rig
Solid understanding of skeletal mesh rigging, retargeting, and IK within Unreal Engine
Experience implementing various animation synchronization methods, including time-warping and sync markers
Deep understanding of the difference between the Update and Evaluate phases of an AnimInstance
Comfortable with local vs. component space in animation calculations and blends, with an understanding of the benefits and drawbacks of each
Deep familiarity with the pipelines, tools, and processes of creating, building, shipping, and supporting live games
Excellent communication and collaboration skills, with a track record of inspiring teams
A passion for multiplayer online gaming and a rich history of playing across a wide variety of game genres
All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.
BONUSES
Experience with the Unreal Motion Matching / Pose Search system
Procedural animation experience
Experience with Python to integrate tools within Unreal
Experience developing or maintaining custom Anim Modifiers in Unreal
Knowledge of or experience with Unreal's Anim Next
Experience implementing locomotion systems
History with Physics Assets, physical animation profiles, and physical animation more generally
Online multiplayer game development experience
Experience working on a live service game
Strong math skills
Our ranges are based on California market rate regardless of work location in the US.
Find out more about our benefits and team on our careers page!
Bad Robot Games is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
Bad Robot Games recruiters will never ask you for money or to provide financial information during our recruiting process. Scammers often request money transfers for Visa processing fees or travel expenses, as well as personal information including passport info, social security numbers, credit card or bank account information.Bad Robot Games recruiters will never use personal email (including @gmail) accounts when contacting candidates. We also do NOT interview or screen candidates over messenger or text-based chat. All communication will be tied to [email protected] or an email address tied to badrobotgames.com.
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