[Hybrid] Senior Game Developer
Athena Studio
- Location
- Hybrid (Saigon, HCMC)
- Employment
- Contract
- Level
- Senior Level
Posted 1 week ago
About the Role
Athena Studio is seeking a Senior Game Developer to design and maintain scalable mobile game architectures. This role involves optimizing core gameplay systems and leading technical implementations to ensure a fair and engaging player experience.
Skills
Unity
Mobile Game Architecture
iOS Performance Optimization
Android Performance Optimization
Memory Management
Procedural Generation
System Architecture
Mobile Analytics
Algorithmic Thinking
Technical Leadership
C#
Profiling and Diagnostics
State Management
Data-Driven Design
Event-Driven Communication
Technical Specification Writing
Perks
- Hybrid Working Model
- Flexible Working Schedule
Full job details
I. KEY JOB DUTIES
- System Architecture: Design and maintain a scalable, modular architecture with clear module boundaries, event-driven communication, and data-driven design patterns
- Core Gameplay Systems: Design and implement adaptive algorithms that keep gameplay fair, engaging, and free from unwinnable states
- Performance: Own frame rate and memory budgets on target mobile hardware; profile and optimize proactively
- Code-Art Integration: Define clear interfaces between code and visual assets so neither discipline blocks the other
- Complexity Control: Keep systems minimal and maintainable; refactor based on real pain, not hypothetical futures
- Specify and review technical implementations from other programmers: Catch design violations before they ship
II. EDUCATIONAL REQUIREMENT / SKILLS / ATTRIBUTES
KNOWLEDGE:
- Mobile game architecture design and lifecycle maintenance
- Mobile performance optimization principles on iOS and Android:
- Memory management
- Draw call budgeting
- Garbage collection awareness
- Profiler-driven optimization
- Puzzle/simulation game engine concepts:
- State management
- Generation systems
- Interaction logic
- Remote config and runtime parameter systems
- Mobile analytics and funnel instrumentation concepts
SKILL:
- 6+ years of Unity development with at least one shipped mobile title
- Designing and maintaining multi-system mobile game architecture from scratch through launch
- Designing, implementing, and tuning scoring and procedural generation systems
- Defining technical scope, writing technical contracts/specifications, and enforcing engineering standards
- Integrating mobile analytics systems:
- Session event tracking
- Funnel instrumentation
- Implementing runtime difficulty and behavior tuning by player cohort
ABILITY:
- Ability to lead or mentor a team of programmers
- Ability to operate in a team lead, principal, or senior lead capacity
- Strong algorithmic thinking and problem-solving ability
- Ability to optimize mobile game performance using profiling and diagnostics
- Ability to provide technical leadership without formal line management authority
- Ability to make architectural decisions and maintain long-term technical ownership
III. FURTHER INFORMATION
- Working hours: Flexible working schedule
- 1:00 PM – 5:00 PM
- Break time
- 6:00 PM – 10:00 PM
- Hybrid Working:
- Hybrid working model with flexible onsite/remote arrangement
- On-site working ratio can be discussed depending on project needs and team alignment (e.g., 60% onsite – 40% remote or 50% onsite – 50% remote)
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