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GPU Compiler Engineer, Graphics, Game and ML

Apple

Location
Onsite (Cupertino, California)
Employment
Full-time
Level
Mid Level
Posted 3 days ago

About the Role

Join Apple's GPU Software team to develop cutting-edge tools and languages that empower developers to harness the power of the GPU across all Apple products. You will collaborate with world-class engineers to enable developers to create innovative applications for graphics, compute, and machine learning.

Skills

Compiler Development Language Design GPU Architecture Semantic Analysis Type Systems Optimization Algorithms Computer Architecture Software Design Performance Analysis Metal OpenGL OpenCL DirectX CUDA PyTorch Machine Learning

Full job details

Apple GPU Software team provides developers access to harness the power of the graphics processor unit (GPU) across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch to vision to Mac product line. Our team responsibilities encompass design new language constructions, compiler transformation, and developer tools to the GPU on Apple’s hardware. Metal provides near-direct accesses to the GPU to give developers more control of the HW and enable developer to take advantage of Apple Silicon. Join the compiler team, and you’ll collaborate with engineers across Apple to develop tools and languages to enable developers to create cutting-edge applications for graphics, compute, and machine learning using the GPU. We work closely with our partners in HW technology and GPU driver and framework team to develop feature roadmaps.qui The ideal candidate should have a passion for language design, compilation techniques, GPUs, and understand how to enable developers to maximize their performance on our GPUs.

Description


We seek a results-oriented, upbeat, and focused individual passionate about learning and developing new technologies. The Apple GPU Compiler Team seeks a compiler engineer to analyze, design, and build new language constructs in the front-end and middle-end optimizations to harness the power of the GPU. As a key member of our team, you will apply your knowledge of compilers to investigate new architectures, design languages, and develop high-quality static and JIT front-end and middle-end optimizations for various applications from games to machine learning to image processing. You will partner with a world-class team in integrating the compilers into the developer platform to maximize the performance of ML, compute, and graphics for Apple products across our platforms.

Minimum Qualifications


Technical BS/MS degree or equivalent experience in Computer Science, Computer Engineering, or equivalent professional experience in compiler development. Deep understanding of compiler spanning semantic analysis, type systems, and optimization algorithms. Strong foundation of computer architecture, including memory hierarchy and instructions, and other modern processors. Excellent skills in software design, problem solving, debugging, and performance analysis.

Preferred Qualifications


Understand a parallel programming language for GPUs or CPUs like Metal, OpenGL, OpenCL, DirectX, or CUDA. Familiarity of ML and frameworks like PyTorch Familiarity with graphics