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Game Engine Developer (O3DE)

Weekday AI

Location
Remote (United States)
Compensation
$50 - $120/hr
Employment
Contract
Level
Senior Level
Posted 5 days ago

About the Role

Join a client's team as a Game Engine Developer specializing in Open 3D Engine (O3DE) to create high-performance, AAA-quality games. You will leverage an open-source engine and scalable architectures to craft innovative entertainment experiences.

Skills

Open 3D Engine (O3DE) C++ Lua 3D Rendering Pipelines Visual Effects Multiplayer Networking Performance Profiling Agile Development Version Control Build Systems Real-time 3D Environments Graphics Pipelines

Perks

  • Remote work

Full job details

This role is for one of our clients

$50 - $120/hourpay

Job Type: Contract

Location: Remote

Become a part of our customer's team as a Game Engine Developer focusing on the Open 3D Engine (O3DE), contributing to the creation of high-performance, AAA-quality games. You will utilize the capabilities of a modular, open-source engine supported by the Linux Foundation to craft innovative entertainment experiences using industry-leading technology and flexible, scalable architectures.

Key Responsibilities

  • Design, develop, and enhance scalable game systems utilizing Open 3D Engine (O3DE) with C++ and Lua.
  • Develop sophisticated 3D rendering pipelines and visual effects to deliver AAA-level graphical quality.
  • Customize, extend, and integrate O3DE modules to meet specific project requirements and support dynamic, multiplayer-compatible environments.
  • Work closely with designers, artists, and fellow developers to create reliable and maintainable gameplay and engine features.
  • Diagnose, profile, and solve complex performance issues across a variety of hardware setups.
  • Participate in technical documentation and code reviews to encourage best practices and facilitate knowledge sharing.
  • Contribute to agile development workflows by offering technical expertise and fostering innovation within the team.
  • Required Skills and Qualifications

  • Hands-on professional experience with Open 3D Engine (O3DE) and in-depth understanding of its modular framework.
  • Advanced proficiency in C++ programming and competence in Lua scripting for gameplay or engine enhancements.
  • Demonstrated success in creating, optimizing, and debugging extensive real-time 3D environments.
  • Comprehensive knowledge of rendering techniques, graphics pipelines, and multiplayer/networking architectures.
  • Strong verbal and written communication skills, with an ability to collaborate effectively across multiple disciplines.
  • Experience using open-source tools, build systems, and version control software.
  • Excellent problem-solving abilities combined with a proactive and ownership-driven mindset.
  • Preferred Qualifications

  • Participation in open-source 3D engine projects or active involvement within the O3DE community.
  • Experience in deploying games or simulations across multiple platforms, including Linux.
  • Background in releasing AAA titles or managing large-scale multiplayer environments.
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