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Ant-Tech

Game Designer Senior - Mid ( Nhân viên kịch bản game)

Ant-Tech

Location
Onsite (Hanoi)
Employment
Full-time
Level
Mid Level
Posted 1 day ago

About the Role

Ant-Tech is seeking a Game Designer to craft engaging core game loops and mechanics for mobile games. You will prototype, iterate based on player feedback and data, and collaborate with art and development teams to enhance player experience and retention.

Skills

Game Design Core Loop Design Level Design Prototyping F2P Monetization Data Analysis Unity A/B Testing User Acquisition Hooks Game Balancing Technical Documentation Playtesting

Full job details

<p>Find the fun — design core loops with a satisfying moment, and turn prototypes into games players come back to.</p> <h2 id="tasks">Tasks</h2> <p>Responsibilities</p> <p>Core Design</p> <ul> <li>Design concepts, core loops, and mechanics.</li> <li>Define each game&#39;s “satisfying moment.”</li> <li>Design levels and the difficulty curve.</li> </ul> <p>Prototype &amp; Iterate</p> <ul> <li>Spec and build fast prototypes with Dev.</li> <li>Run playtests; listen to player feedback.</li> <li>Keep or kill based on data, not attachment.</li> </ul> <p>Data-informed Design</p> <ul> <li>Read D1 / D7, level funnels, and FTUE.</li> <li>Fix retention drop-offs; add reward loops where they matter.</li> <li>Balance session length and pacing.</li> </ul> <p>Cross-team Collaboration</p> <ul> <li>Work with Art and Dev to hit the intended game feel.</li> <li>Design hook-able moments for UA creatives.</li> <li>Contribute to the studio&#39;s reusable hit templates.</li> </ul> <p>Success Metrics</p> <p>Fun</p> <p>Fun ScorePlaytest Feedback</p> <p>Retention</p> <p>D1 / D7Session Length</p> <p>Factory</p> <p>Prototype VelocityGreenlight Rate</p> <h2 id="requirements">Requirements</h2> <p>Requirements</p> <p>Must Have</p> <ul> <li>Mid: 2+ years · Senior: 4+ years in Game Design.</li> <li>Has shipped at least one mobile game.</li> <li>Deep F2P understanding: retention, progression, monetization loops.</li> <li>Writes clear, buildable design docs.</li> </ul> <p>Nice To Have</p> <ul> <li>Hyper-casual / hybrid-casual or puzzle.</li> <li>Can prototype solo (Unity or playable tools).</li> <li>Data thinking and A/B testing.</li> <li>Understands UA and creative hooks.</li> </ul>