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Apple

Early Career - Graphics Software Engineer

Apple

Location
Onsite (London, England)
Employment
Full-time
Level
Entry Level
Posted 6 days ago

About the Role

Apple is seeking a Graphics Software Engineer to develop GPU workloads, automated flows, and verification tools at its UK Design Centre. The role involves collaborating with architects and engineers to ensure the functionality, performance, and power efficiency of Apple Silicon GPU designs.

Skills

C C++ GPU Architecture Parallel Computing Metal CUDA Vulkan DX12 Python Rendering Algorithms Shader Compilers GPU Workloads Verification Parallel Programming

Full job details

Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, smart people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it. We’re looking for those with talent and ambition to innovate the way we design Apple silicon graphics processors, to provide the next technological leap and improve customer experiences in areas like real-time graphics, VR/AR, parallel computing and deep learning and welcome you to work among the industry’s best.

Description


As a Graphics Software Engineer at our GPU UK Design Centre, you are responsible for developing GPU workloads, automated flows and tools to support the verification of our GPU designs. You will work alongside teams of architects, hardware, software and verification engineers to ensure the functionality, performance and power of our GPU designs can be efficiently and effectively verified.

Minimum Qualifications


Bachelor of Science (BS) degree or equivalent Excellent communications skills. Curiosity and creativity when solving novel problems. Self-motivated and well-organised Excellent C/C++ programming skills Experience with CPU and/or GPU concurrent programming English language fluency (both written and verbal)

Preferred Qualifications


Experience with GPU APIs (preferably Metal, CUDA, Vulkan or DX12) Experience with rendering and/or parallel compute algorithms Familiarity of one or more GPU architectures and how to optimize rendering/compute algorithms, drivers and/or shader compilers for them Experience with scripting languages (preferably Python)