Early Career - Graphics Software Engineer
Apple
- Location
- Onsite (London, England)
- Employment
- Full-time
- Level
- Entry Level
Posted 6 days ago
About the Role
Apple is seeking a Graphics Software Engineer to develop GPU workloads, automated flows, and verification tools at its UK Design Centre. The role involves collaborating with architects and engineers to ensure the functionality, performance, and power efficiency of Apple Silicon GPU designs.
Skills
C
C++
GPU Architecture
Parallel Computing
Metal
CUDA
Vulkan
DX12
Python
Rendering Algorithms
Shader Compilers
GPU Workloads
Verification
Parallel Programming
Full job details
Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, smart people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it.
We’re looking for those with talent and ambition to innovate the way we design Apple silicon graphics processors, to provide the next technological leap and improve customer experiences in areas like real-time graphics, VR/AR, parallel computing and deep learning and welcome you to work among the industry’s best.
As a Graphics Software Engineer at our GPU UK Design Centre, you are responsible for developing GPU workloads, automated flows and tools to support the verification of our GPU designs. You will work alongside teams of architects, hardware, software and verification engineers to ensure the functionality, performance and power of our GPU designs can be efficiently and effectively verified.
Bachelor of Science (BS) degree or equivalent Excellent communications skills. Curiosity and creativity when solving novel problems. Self-motivated and well-organised Excellent C/C++ programming skills Experience with CPU and/or GPU concurrent programming English language fluency (both written and verbal)
Experience with GPU APIs (preferably Metal, CUDA, Vulkan or DX12) Experience with rendering and/or parallel compute algorithms Familiarity of one or more GPU architectures and how to optimize rendering/compute algorithms, drivers and/or shader compilers for them Experience with scripting languages (preferably Python)
Description
As a Graphics Software Engineer at our GPU UK Design Centre, you are responsible for developing GPU workloads, automated flows and tools to support the verification of our GPU designs. You will work alongside teams of architects, hardware, software and verification engineers to ensure the functionality, performance and power of our GPU designs can be efficiently and effectively verified.
Minimum Qualifications
Bachelor of Science (BS) degree or equivalent Excellent communications skills. Curiosity and creativity when solving novel problems. Self-motivated and well-organised Excellent C/C++ programming skills Experience with CPU and/or GPU concurrent programming English language fluency (both written and verbal)
Preferred Qualifications
Experience with GPU APIs (preferably Metal, CUDA, Vulkan or DX12) Experience with rendering and/or parallel compute algorithms Familiarity of one or more GPU architectures and how to optimize rendering/compute algorithms, drivers and/or shader compilers for them Experience with scripting languages (preferably Python)