Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
Mozilla
- Location
- Onsite (Canada)
- Compensation
- CAD 131k - CAD 186k/yr
- Employment
- Contract
- Level
- Senior Level
Posted 6 days ago
About the Role
Mozilla is seeking a Contract Staff Software Engineer to maintain and improve the Firefox Graphics area, including rendering, compositing, and WebGL. This role ensures code health and resolves issues across multiple platforms, allowing senior engineers to focus on performance.
Skills
C++
Rust
WebGL
Graphics frameworks
GPU architecture
Debugging
Optimization
Multithreading
Rendering
Compositing
Shader languages
Android development
Open-source collaboration
Perks
- Remote Work
Full job details
The role
You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.
Responsibilities
- Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
- Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
- Carry code review and routine upkeep so the FTE engineers can focus on performance.
Definition of done
A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.
Required qualifications
- Strong C++ and/or Rust.
- Knowledge of graphics frameworks and GPU architecture.
- Strong debugging and optimization in a multithreaded codebase.
- Able to work independently and lead technically in a large, mature codebase.
Preferred
- Shader languages; mobile/Android; open-source collaboration.
Hiring Ranges:
Canada Tier 1 Locations
$145,800—$186,172 CAD
Canada Tier 2 Locations
$131,400—$154,600 CAD