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Staff Software Engineer, Rendering 渲染工程师 - Unpublished R&D Product

Riot Games

Location
Onsite (Shanghai, Shanghai)
Employment
Full-time
Level
Senior Level
Posted 2 weeks ago

About the Role

Riot Games is seeking a Staff Graphics Software Engineer to build and maintain rendering systems for a new, unreleased game title. This role involves collaborating with technical artists and designers to deliver high-quality visual experiences while optimizing performance across PC and mobile platforms.

Skills

Unreal Engine Rendering Development C++ Graphics APIs Performance Optimization Cross-Platform Tuning Graphics Profiling Ray Tracing Mesh Shaders Anti-Aliasing Techniques Agile Development Collaboration Troubleshooting Game Development Visual Design Technical Art

Full job details

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll be exposed to both new and current technology while building innovative solutions to overcome high-volume obstacles and deliver player value.

As a Staff Graphics Software Engineer on the R&D team you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and features to support one of our new games. You will also work collaboratively with technical artists, artists, designers, and producers to deliver genre-defining experiences to our players.

Responsibilities:

  • Act as the team’s subject-matter expert in graphics engineering
  • Develop and maintain engine technologies powering one of Riot’s new games
  • Collaborate closely with technical artists and art teams to realize the game’s visual and creative vision
  • Monitor and optimize the performance of the game client across platforms
  • Design, implement, and enhance tools for artists on multiple platforms
  • Troubleshoot pipeline issues and proactively identify areas for improvement

Required Qualifications:

  • 6+ years of professional experience in Unreal Engine real-time rendering development; 8+ years preferred
  • Deep experience with Unreal Engine 5 core rendering features such as Lumen and Nanite
  • Familiarity with GPU-driven rendering, mesh shaders, ray tracing pipelines, and anti-aliasing techniques
  • Expert proficiency in C++ and Unreal Engine’s rendering APIs
  • Strong knowledge of modern graphics APIs such as Vulkan and DirectX 12, and experience with hardware architectures including consoles and mobile GPUs
  • Expertise in low-level optimization techniques for both PC and mobile platforms
  • Proficient in graphics profiling and diagnostics using tools like PIX, RenderDoc, and Nsight, with demonstrated experience in cross-platform performance tuning
  • Experience developing rendering pipelines for both mobile and PC platforms
  • Comfortable working in an agile development environment

Desired Qualifications:

  • Familiarity with League of Legends IP and its visual style; knowledge of other Riot Games IP is a plus
  • Demonstrated experience collaborating closely with artists to achieve creative goals
  • Credited as a core rendering engineer on at least one shipped game title
  • Fluent in both spoken and written English