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User Experience Researcher

Playstation

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

User Researcher (San Mateo, CA) 

The PlayStation Studios User Research Team is looking for a User Researcher to conduct player research in collaboration with development studios in the interest of creating exceptional player experiences. The successful candidate will join our research team based in San Mateo, CA (on-site or remotely) to work on PlayStation-exclusive games.  

The User Researcher is an independent, intermediate-level individual contributor responsible for developing study plans, conducting high-quality research, and reporting research insights to improve our games.  

Responsibilities 

  • Gather, verify, and define study requirements and drive authoring of research plans, scripts, surveys, and study goals.  

  • Ensure that specific study research questions are well-defined and capable of adding value to a product. 

  • Work constructively with Studio team members / Sony Interactive Entertainment Producers to set clear expectations for the output of a given study. 

  • Define study datasets and ensure quality analysis. 

  • Schedule & coordinate upcoming study roadmap for a given product in partnership with senior researchers. 

  • Provide structure for reporting and ensure insights are communicated to senior researchers, Studio teams, and SIE producers in an organized, actionable manner in both verbal and written form. 

  • Use knowledge of game design to derive actionable insights from research data while proactively considering interactions, dependencies, and interoperability with other feature areas.  

  • Effectively explain complex player issues and research findings to both technical and non-technical stakeholders.  

  • Drive product improvement at the feature level. 

  • Anticipate study requirements & risks and proactively define solutions.  

  • Coach / mentor Associate researchers on research execution. 

  • Make iterative improvements to existing ways of working and innovate new processes, workflows, metrics, and planning at the study level.   

  • Effectively engage with Studio stakeholders and maintain the relationships built by senior team members. 

Qualifications 

This opportunity would suit a self-motivated individual with a usability, user centered design, or human-computer interaction research background. The ideal candidate will have a postgraduate degree in an analytic field that focuses on people and/or product development such as Psychology, Cognitive Science, or Human Factors.   

  • Strongly committed to quality, organized, analytical, methodical, and interested in improving player experiences through user research. 

  • Demonstrated skill with a broad variety of user research methods, including but not limited to expert review, usability testing, playtesting, survey design, text & verbal analysis, and observational fieldwork.  

  • Proven competency with descriptive and analytical statistical techniques/tools such as telemetry, SPSS, R, regression and ANOVA. 

  • Capable of contributing to multiple projects simultaneously in a fast-paced and exciting environment. 

  • Strong verbal, numerical and written communication skills. 

  • Able to identify and discuss the merits of a variety of basic methodologies.  

  • Basic knowledge of game design & product development. 

  • Growth mindset, proactive seeker of opportunities for increased depth of expertise and scope of ownership. 

  • Passionate interest in video games across a wide variety of genres with an innate curiosity for understanding player motivations and behaviors.   

Required Experience/Education 

  • Bachelor’s degree in Psychology, Cognitive Science, HCI, Human Factors Engineering, or related field. 

  • 2 years’ practical experience developing study designs, testing, analyzing, reporting, and presenting findings in video games or an equivalent field. 

Preferred Experience/Education 

  • Postgraduate degree in Psychology, Cognitive Science, HCI, Human Factors Engineering, or related field. 

  • 3 years’ practical experience developing study designs, testing, analyzing, reporting, and presenting findings in video games or an equivalent field. 

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Location: United States, San Mateo, CA
Date found: 2022-11-03

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