Bungie
Summary
Job description
Were you a software engineer in a past life who has now chosen a different path, or a game designer with excellent coding skills? Are you always finding yourself thinking about how to do things more efficiently and in a more cost-effective way? Are you energized by helping game designers prototype, implement, and actuate their features and systems? Are you constantly sharing how-to’s, fix-its, tips, and hacks with other people? Have you found yourself becoming a translator and peacemaker between creatives and engineers? Do you seek an opportunity where you can combine your programming experience with your game design talent to solve challenging and interesting problems? If so, we have the job for you! Bungie is looking for a passionate, creative, and experienced Staff Technical Designer for an unannounced project.
RESPONSIBILITIES
- Help designers build experiences, gameplay objects, and set pieces, while providing hooks for other teams to sell the visual experience
- Drive collaboration with other disciplines (art, audio, effects, etc.) to achieve top-notch gameplay experiences
- Recognize areas where design tools and processes need improvement and drive for solutions
- Be the primary “go-to” person for implementation of complex content that stretches the capability of existing systems and projects that require heavy design/engineer interactions
- Participate in planning, reviews, and team strategization as a subject matter expert
- Willingness to dive into the not-so-well documented spaces between teams to understand limitations, needs, and find creative solutions to align disciplines
- Skillfully revise design specs to meet the limitations of the engine while maintaining the defined experience goals
REQUIRED SKILLS
- Demonstrable design instincts and an understanding of how core systems effects gameplay
- A willingness to take design direction when it is offered and collaborate with team members from different disciplines
- An aptitude for solving problems and sharing information across multiple platforms and collaborative working spaces
- Defining and maintaining production pipelines, processes, and workflows
- Experience tracking down problems in current systems, predicting problems in developing systems, producing test cases, and implementing fixes in systems and tools
- Comfortable with common programming languages: C/C++/C#/Java etc.
- Experience in a non-design development role (artist, animator, audio, engineer, etc.)
- Familiarity with 3D creation tools
- Experience working within a Live Game model
- Completion of a technical Degree (CS, IT, SE, CE, or equivalent work experience)
This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future.
In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits - Bungie Careers to see all the perks that come with joining Bungie.
- 20 days of accrued time-off in the form of PTO and sabbatical days, depending on the level of the position
- 10 paid Floating Days annually, prorated in the first year of employment based on start date
- 10 paid Bungie-observed holidays annually
- One hour of Paid Sick Time (PST) for every 30 hours worked
Contract and International FTE employees receive competitive benefits through their relevant contracting agency.
Location: Hybrid / Bungie-Approved Remote Locations
Country: null