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Technical Artist

Playstation

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

The role of the Technical Artist is to bridge the gap between the issues of the creative and engineer teams in game development. They make the work of the artists easier by possessing an equal amount of knowledge about both disciplines to ensure all needs are being met. They develop the game engine so it works as well as possible for the team. Tech artists also ensure the art content and features are easily integrated into the game, while respecting the artistic vision and technical constraints of the project.


 

Essential Functions

  • Develop powerful and efficient workflows for the Art team

  • Create new techniques and procedures to improve game asset quality

  • Help improve and refine shader, texture, lighting quality

  • Research and help develop new technologies 

  • Identify and fix pipeline issues

  • Analyze and improve art asset inefficiencies to optimize console performance 

  • Support the Art team

  • Act as a liaison between Engineering and the Art departments

  • Assist with solving daily production challenges


 

 Qualifications

  • A minimum of 3 years' video game development experience

  • Complete understanding of game workflows and pipelines

  • Experience working with multiple game engines

  • Knowledge of Maya, Houdini, and other standard DCC software packages

  • Maya scripting experience in Python and MEL

  • At least 3 years of professional experience in the games industry with at least one shipped title (excluding academic projects)

  • A portfolio reflecting high-quality game art, scripted tools, and shaders

  • Shader authoring skills (HLSL, GLSL, CGFX) knowledge

  • C++, C#, Javascript, or other programming knowledge

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Location: United States, Remote
Date found: 2022-11-13

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