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Technical Artist - Casual Games

Kwalee

Kwalee é uma das principais publicadoras e desenvolvedoras de jogos multiplataforma do mundo, com mais de 750 milhões de downloads mundialmente em sucessos do telemóvel como Draw It, Teacher Simulator, Let's Be Cops 3D, Airport Security e Makeover Studio 3D. Além disso, também temos uma incrível e crescente equipe de PC e consolas que está em busca de novos e grandes títulos para se juntar a TENS!, Eternal Hope, Die by the Blade e Scathe.

Nós temos uma talentosa equipe colaborando diariamente entre nossos estúdios em Leamington Spa, Bangalore e Pequim, ou remotamente da Turquia, Brasil, Filipinas e muitas outras regiões, sendo que recentemente adquirimos nosso primeiro estúdio externo, TicTales, sediado na França. Temos uma equipe realmente global criando jogos de audiência mundial. E vale a pena: Kwalee foi reconhecida com os prêmios de Best Large Studio e Best Leadership da TIGA (The Independent Game Developers’ Association) e nossos jogos foram baixados em todos os países do mundo!

 Fundada em 2011 por David Darling CBE, um arquiteto-chave na indústria de jogos do Reino Unido que co-fundou e liderou a Codemasters por muitos anos, nossa equipe também inclui lendas como Andrew Graham (criador da série Micro Machines) e Jason Falcus (programador de clássicos, incluindo NBA Jam) ao lado de uma crescente e diversificada equipe de especialistas em jogos globais. Todo mundo contribui criativamente para o sucesso da Kwalee, todos os funcionários qualificados podem apresentar suas próprias ideias de jogos nas Quartas Criativas, e estamos orgulhosos de ter construído nosso sucesso com base nesse princípio inclusivo. Poderia a tua ideia ser a próxima sensação global?

Esta função estará sediada no nosso novo escritório em Almada, pertinho de Lisboa.

As a Technical Artist you are the bridge between several teams, technology, art, QA and production. Through your efforts the team should be able to produce their best work in a shorter space of time because of the tools and processes you help create, and our games should be able to appeal to the biggest audiences because you will help make them visually more interesting and run smoothly on a wide range of devices.

What you tell your friends you do

“I am a catalyst for helping great artists bring their work to the masses without making compromises for technology reasons”

What you will really be doing

  • Working closely with the art team and other team disciplines to create tools, techniques and pipelines that makes it easier and faster for artists to create their best work

  • Create shaders, effects and visual improvements that to elevate the look of the game

  • Collaborate with the Art Leads to help elevate the art expectations for the game and create plans to help realize them.

  • Support the technology team and create tools to help make it easier for creativity and technology to co-exist.

  • Optimization of game assets to ensure that the game runs as well as it can on the broadest range of devices.

  • Providing feedback based on your expertise on a wide range of games.

How you will be doing this

  • You’ll be part of an agile, multidisciplinary and creative team and work closely with them to ensure the best results.

  • You'll think creatively and be motivated by challenges and constantly striving for the best.

  • You’ll work with cutting edge technology, if you need software or hardware to get the job done efficiently, you can get it.

Team

Our talented team is our signature. We have a highly creative atmosphere with more than 150 staff where you’ll have the opportunity to contribute daily to important decisions. You’ll work within an extremely experienced, passionate and diverse team, including David Darling and the creator of the Micro Machines video games.

Skills and requirements

  • A minimum of 3 years experience in a Tech Art role, working in Unity, on commercially released products.

  • Thorough knowledge of the Unity engine, particularly optimization, VFX, shaders and render pipelines.

  • Detailed knowledge of art creation packages, including Photoshop, 3DS Max, and other industry standard tools.

  • Excellent pipeline definition skills, able to define how art goes from the team into the game.

  • Ability to work creatively in a demanding team environment.

  • Absolute passion for playing and making video games, especially mobile games.

  • Strong creative ideas and imagination, able to entertain players with challenges, humor, surprises and fun.

  • Positive attitude, self driven and able to work alone or as part of a team.

Desirable

  • Coding / prototyping skills.

  • Skills in animation, motion design and/or special effects

  • Experience with UI implementation inside of Unity.

We offer

  • We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment

  • Creative Wednesdays! (Pitch and make your own games every Wednesday)

  • Great work-life balance with flexible working hours

  • Quarterly team building days - work hard, play hard!

  • Monthly employee awards

Our philosophy

We firmly believe in creativity and innovation and that a fundamental requirement for a successful and happy company is having the right mix of individuals. With the right people in the right environment anything and everything is possible.

Location: Portugal, Portugal
Date found: 2022-11-02

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