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Technical Animator

Improbable

Summary

The job is for a Technical Animator at the Multiplayer Group (MPG), a team of 300 developers and data scientists who help clients and partners build AAA projects. The Technical Animator will be responsible for rigging and skinning for games, using their experience in character articulation, animation technology, game development, and software languages and packages to help animators achieve their goals. The ideal candidate should have experience with combat animation, keyframe animation, both human and creature animation, mocap data, and facial animation. They should also be proficient in Maya and have experience with Unreal Engine. The Technical Animator should be able to work collaboratively with other crafts to bring the best out of the game and have knowledge of procedural, motion matching, and machine learning techniques.

Job description

The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time.  We’re probably the most experienced multiplayer dev group in the world and we’re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.

We hire the best people, our talented team is spread across the globe. We’re remote-friendly and big on wellbeing, so if you love the sound of us, we’d love to hear from you!

As a Technical Animator  you are highly proficient in rigging and skinning for games. You will use your experience in character articulation, animation technology, game development and software languages and packages to help animators achieve their goals. You take work to final approval and assist others to understand your work of if they require support - working collaboratively across the team to ensure the best possible workflows and ideas are presented and realised in-game. You’re confident in providing estimates for your work and keeping the team informed on your progress - identifying risks and issues along the way. You’re team focused and offer help. You have a demonstrable talent shown in a showreel.

Role Specifics:
Experienced Rigging and Skinning
Combat animation experience a plus
Keyframe experience
Experience with both Human & Creatures
Experience with Mocap data
Experience with Facial animation a plus
Experience with Maya, but can use a range of tools and scripting if needed
Works well with other crafts to bring the best out of the game (engineering/character/weapons/vfx/costume/world)Unreal Engine experience a plus
Knowledge of procedural, motion matching, machine learning techniques a plus
Cinematics experience a plus
Apply for this job

Location: Remote - UK

Country: United Kingdom

Date found: 2023-03-17

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