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Technical Animator

Oxide Games

Summary

Oxide Games is looking for a Technical Animator with at least 4 years of experience in video game development to work on an unannounced game in a classic PC genre with a major publisher. The ideal candidate should have expertise in Maya and Python scripting, a solid understanding of rigging for game engines, and experience with industry-standard game engines such as UE4 and Unity. The Technical Animator will be responsible for creating full-body animation rigs, developing export tools for the proprietary game engine, and collaborating with other disciplines to ensure a smooth and efficient pipeline. The position is currently remote due to COVID-19, but candidates are expected to be available to work on-site when it is safe to do so. Oxide Games is an Equal Opportunity Employer.

Job description

Oxide Games is currently seeking a Technical Animator to join our team, working on an unannounced game in a classic PC genre with a major publisher. Qualified individuals will be required to work hands-on to set the benchmark of quality for assets in their area of expertise. Our ideal candidate will be organized with excellent communication skills and be able to support both internal and external outsource art resources.  

In this role you will…

  • Create full-body animation rigs in Maya and help develop export tools for our proprietary game engine
  • Work with the animation team to develop tools to facilitate animation workflow
  • Collaborate with other disciplines to ensure a smooth and efficient pipeline

What types of education and experience do you need for this role?

  • 4+ years as professional technical animator in video game development
  • Experience with industry standard game engines, such as UE4 and Unity
  • Solid understanding of the fundamentals of rigging for game engines (familiarity with a plethora of standard rigging techniques)
  • Expertise in Maya and Python scripting (Pymel, Maya CMDS Libraries)
  • Ability to understand, deconstruct and troubleshoot existing Maya rig setups and Maya Python scripts
  • Must be well organized, self-motivated, and agile with their workflow
  • Willing and eager to work with a proprietary engine (Nitrous) and support its future development
  • A desire to support and have input into the creation of new systems and tools to help future production
  • Beyond technical skills and knowledge, be aware of current and cutting–edge technology for 3d art production trends and processes, tools and techniques: 3D modeling, rigging, textures, materials/shaders, lighting, etc.

As a plus: 

  • Knowledge of setting up engine-ready physics simulations using tools available within Maya
  • Knowledge in material shaders (HLSL)
  • Knowledge of 3d Math
  • Knowledge of the Maya Python API
  • Knowledge of C++ 
  • Identify as a gamer and enjoys playing video games

Covid-19 Hiring Update: We are still functioning as a work-from-home studio, and all hiring and initial work can be performed remotely. The studio is open for fully vaccinated employees to come in full or part time if desired.  We are optimistic that in the future it will be safe again to gather and work locally at our game studio. We highly value in person collaboration; therefore, candidates are expected to be available to work on site when the time comes.

 

Oxide Games is an Equal Opportunity Employer and provides all employees and applicants an environment free of discrimination and harassment of any type without regard to race, color, religion, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or any other characteristic protected by Federal, state or local laws. We pride ourselves on the diversity of our team makes us all stronger and allows us to deliver the best games for everyone.

Location: Lutherville

Country: United States

Date found: 2023-03-17

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