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Technical Animator [Black Budget]



The Technical Animator will be responsible for building, refining, and optimizing art and animation processes for a new project at PUBG: BATTLEGROUNDS, a global video game company headquartered in Seoul, South Korea. The role involves working cross-departmentally to establish and refine art and animation pipelines, prototyping in Unreal 5, assisting with asset creation, overseeing animation export and implementation, and managing online art and animation databases. The ideal candidate should have several years of experience in a similar position, knowledge of C++, and expert knowledge of Motionbuilder, Maya, or similar software. The company offers a competitive salary, relocation package, pension scheme, and other benefits. The Amsterdam office is located in a buzzing business hub and reflects the city's diverse look and feel. The company welcomes applications from all genders, sexual orientations, races, colors, religions, and ages.

Job description

We are PUBG: BATTLEGROUNDS, the global battle royale phenomenon! Since the release of our flagship title in 2017 we have become one of the highest selling video games of all time with over 70 million copies sold – that’s a lot of Chicken Dinners!   

We are headquartered in Seoul, South Korea and sit within the KRAFTON, Inc. corporation. Here in Amsterdam, we are now working on a brand-new IP as the lead development studio. We’re incredibly excited about the project and can’t wait to share what we’ve been working on.

As the Technical Animator you will be responsible for building, refining and optimising art and animation processes for our new project.

Basic roles and responsibilities:

  • Work cross-departmentally to establish, refine and optimise art and animation pipelines and procedures
  • Prototyping in Unreal 5
  • Assist with asset creation
  • Oversee the animation export and implementation pipeline
  • Write visual scripts for world creation and other uses
  • Problem-solve and adapt processes on the fly
  • Manage online art & animation databases

What we’re looking for:

  • Several years’ experience working within the games industry in a similar position
  • Ideally having worked in a AAA environment
  • Knowledge of C++
  • Excellent problem solver
  • Expert knowledge of Motionbuilder, Maya or similar
  • Brilliant understanding of Unreal Engine
  • Experience managing, updating, and refining animation pipeline tools
  • Able to employ industry-standard programming languages (Phython, MEL Script, LUA etc.)
  • English Speaking

What we offer:

  • A competitive salary
  • An allowance to cover the Dutch mandatory health insurance
  • 25 paid + 4 extra paid working days off a year
  • Relocation package
  • Pension scheme
  • A commuter allowance
  • A range of snacks & drinks
  • Free gym facility in our office building
  • Full assistance with visas and the 30% ruling applications when the candidate is eligible


More about our Amsterdam office…

Our office is situated in the Amsterdam Arena area, a buzzing business hub in the southeastern part of the city. Accommodating some of the world’s largest and most exciting companies, the area also transforms at night into a popular social destination. Not far from our office, you’ll find iconic venues such as the Ziggo Dome, Heineken Music Hall and Johan Cruijff Arena – home of Ajax Football Club.

Our Amsterdam team reflects the city’s diverse look and feel. Being mainly expats, we currently represent more than 20 different nationalities – and we are still growing and adding to our team.


We welcome all applications!

We are proud to have such a multicultural environment and we strive to create a safe, inclusive and harmonious atmosphere for everyone to thrive in. We invite applications from all genders, sexual orientations, races, colors, religions and ages.


If this sounds like a good fit for your skills and experience then apply right away!

Location: Amsterdam

Country: Netherlands

Date found: 2023-03-17

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