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Senior Weapon Concept Artist

1047 Games


1047 Games is seeking a passionate and talented Senior Concept Artist to join their team. The ideal candidate should have a strong foundation in traditional arts, excellent communication and teamwork skills, and a portfolio that meets or exceeds industry standards for AAA Weapon concept art. The Senior Concept Artist will collaborate with the Art Director and Leads to produce designs that meet the established art direction, create functional weapon designs, ideate weapon concepts, and work closely with production to deliver quality artwork on time. The candidate should have previous experience as a senior concept artist, 2D drawing skills, and 3D modeling skills. Experience with Blender, Fusion, Unreal engine, and shipped game titles will be an added advantage.

Job description


1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre. 

What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding. 

At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.

What We're Looking For:

Our ideal candidate is passionate about FPS games, loves to create high-quality, inspirational concept art, has an eye for realistic SciFi and strong communication and teamwork skills. You will design concepts across various subject matters, such as characters, environments, weapons and props, and closely cooperate with teams from various disciplines.

What you will be doing:

  • Collaborate with the Art Director and Leads to produce designs that meet the established art direction.
  • Create functional weapon designs for use by production artists 
  • Create thumbnails, sketches, model sheets and block in models
  • Ideate weapon concepts in first person and third person cameras
  • Work with Animation and Tech Art departments to discuss production needs and technical logistics to create artistic solutions
  • Collaborate with 3D Artists by providing paint-overs and call-out sheets
  • Work closely with production to deliver quality artwork on time.
  • Contribute innovative visual designs throughout pre-production and production.
  • Solve gameplay problems with visual solutions
  • Strengthen intra and inter-team communication to ensure smooth cooperation between disciplines
  • Work with outsourcing to provide feedback on concepts and 3d models
  • Document process for other artists to use 
  • Mentor associate concept artists

What you will need to succeed:

  • Ability to iterate on concepts with  feedback  from the Art Director and Lead concept artists.
  • Professional attitude, listening skills and an ability to take constructive criticism.
  • Strong foundation in the traditional arts, including, but not limited to, figure drawing, landscape painting, graphic design and illustration
  • Self-driven, good communicator and a great team-player.
  • A portfolio that meets or exceeds industry standard for AAA Weapon concept art
  • A holistic design mindset and willingness to learn
  • Excellent verbal and written communication skills.
  • Previous experience as a senior concept artist
  • 2D drawing skills
  • 3D modeling skills

What will help you succeed:

  • Experience with Blender
  • Experience with Fusion
  • Experience with Unreal engine
  • Shipped game titles

Location: Remote

Country: Remote

Date found: 2023-03-08

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