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Senior Tools Engineer

ProbablyMonstersStudios

Summary

ProbablyMonsters is seeking a Senior Tools Engineer with experience in building tools for designers, artists, and engineers. The successful candidate will work with a team focusing on action game play, world building, level design, AI, and character design during the early phases of game development. The role involves designing and implementing tools that greatly multiply the productivity of the team, collaborating with designers, artists, QA, production, and engineers across the team to understand their needs, and mentoring other engineers and team members. The ideal candidate should have 5 years of professional experience in the game industry as a software engineer, practical knowledge of game asset pipelines and formats on disk and in memory, and strong understanding and experience with C/C++ & C#. The salary range for this position is $147,800 – $221,700, and the company offers a competitive benefits package, including a sign-on bonus, annual stock option grants, health coverage, flexible spending account eligibility, life, accidental death, and disability insurance coverage, annual 401K contribution, employee assistance program, and extensive paid time off plus holiday closures.

Job description

ProbablyMonsters is looking for a creative, technical, and collaborative Senior Tools Engineer. You will join a team focusing on action game play, world building, level design, AI, and character design during the early phases of game development.

We are seeking a Senior Tools Engineer who is experienced in building tools for designers, artists, and engineers. We are in an early phase of development where exploration and innovation happen quickly and are balanced against building tools and hardening the core game. We are looking for someone who has experience in writing tools which greatly multiply the productivity of the team; someone with an eye for evaluating problems to determine if you should invest in new technology or utilize existing solutions. We are all enthusiastic about helping to shape a culture of collaboration and trust while creating best-in-class action game experiences.

The salary range for this position is $147,800 – $221,700. This range represents the salary for the position commensurate with experience, knowledge, and demonstrated success in the field.  

WHO YOU ARE:

  • An exceptional engineer with experience building tools for game teams though all stages of development and servicing.
  • Unwavering in your desire to create a positive and inclusive work culture.
  • Excited to work with a growing team bringing your expertise and learning from other experienced developers.
  • Relishes in creating novel solutions to difficult problems, while understanding the value in the tried-and-true.
  • Collaborative; excited to learn, teach, and have discourse with professionals of all backgrounds.
  • Skilled at giving and receiving feedback on game development and interpersonal interactions.
WHAT YOU WILL DO:
  • Design and implement tools which greatly multiply the productivity of the team.
  • Author prioritized tools roadmap to meet the needs of production and beyond.
  • Collaborate with designers, artists, QA, production, and engineers across the team to understand their needs, top pain points, and production bottlenecks.
  • Implement tools for areas such as Map & Modes Editors, AI Editors, Game Data Editor, and more.
  • Assist and mentor other engineers and team members.
QUALIFICATIONS:
  • 5 years of professional experience in the game industry as a software engineer.
  • Experience building tools used during the production of a game.
  • Practical knowledge of game asset pipelines and formats on disk and in memory.
  • Strong understanding and experience with C/C++ & C#.
  • Experience working with a team of diverse disciplines.
PREFERRED SKILLS:
  • Experience working within Unreal.
  • Experience shipping tools for a video game through all stages of development and servicing.
  • Experience with Digital Content Creation tools such as Photoshop, Maya, 3D Studio Max, Blender.
  • Experience with Python, Maya MEL, MAX Script.
  • Experience with content file formats such as FBX and Alembic.
OUR COMMITMENT TO YOU:
  • A people-centric culture founded on respect, trust, approachability, and accountability.
  • A stable home that values your potential, deeply cares about your work-life balance, and is committed to investing in your craft and long-term career.
  • Competitive benefits package, including a sign-on bonus; annual stock option grants; health coverage (medical, dental, vision) paid at 100% for the employee and subsidized by the Company for dependents; Flexible Spending Account eligibility; life, accidental death, and disability insurance coverage; annual 401K contribution by the Company; Employee Assistance Program; and extensive paid time off plus holiday closures.
About ProbablyMonsters™

ProbablyMonsters is an independent AAA video game company that aims to change the way games are made and inspire a better industry for all. Our mission is to unite, guide, and empower talented teams to redefine what it means to create exceptional games. Each team is led by creative leaders united under a strong, focused vision. They're given the resources and creative environment needed to foster stable, life-long careers while delivering industry-defining games within a healthy, rewarding culture.  

Location: Bellevue, Washington

Country: United States

Date found: 2023-04-11

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