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Senior Texture Artist

Playstation

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

***This position has the flexibility to be fully remote***

Senior Texture Artist

Sony Bend Studio, renowned creator of Days GoneUncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA console title. 

We are seeking a Senior Texture Artist who will be responsible for creating Materials and Textures and defining processes that assist in all areas of texture creation. This person will be working closely with the Environment, Props, Shading and Character Teams. 

Responsibilities: 

  • Works closely with leads and art teams to create high fidelity texture maps for production assets that are also performant. 
  • Create and maintain texture graphs and materials via Substance Designer  
  • Help build and maintain the studio's Substance library. 
  • Strong Understanding of PBR rendering and materials.  
  • Develop Smart materials to aid artists in packages such as Substance Painter 
  • Excellent grasp of strict environment art texel allocation and uv mapping. 
  • Work with the Art Manager and Production department to deliver time estimates for texture/ material creation. 
  • Occasionally create 3D models and UVs (high/low poly models) 
  • Create documentation, communicate requirements, and provide feedback to internal artists and outsourcing partners. 

Requirements: 

  • 3+ years’ experience as a professional Texture artist in AAA games. 
  • Portfolio of realistic, high quality game ready textures. 
  • Examples of procedural textures used on props and environments.  
  • Good communication and interpersonal skills. 
  • Strong time management and organizational skills and an ability to prioritize work. 
  • Experience working with a game engine and implementing 3D work into engine. 
  • Strong leadership, mentoring and teaching abilities. 
  • Proficiency in Substance Designer, Substance Painter and Photoshop. 

Pluses: 

  • Shader creation experience. 
  • Mari texturing experience. 
  • Worked as a character or prop modeler on a previous project. 
  • Experience in photogrammetry workflows. 

 

#LI-DL2

 

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Location: United States, Bend, OR
Date found: 2022-11-03

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