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Senior Rigger



Frontier, an independent developer and publisher of video games, is seeking a Senior Rigger to join their team in Cambridge, England. The successful candidate will work under the guidance of the lead rigger to create animation rigs for the animation team, develop animation rigs from base model assets, and prepare, export, test, and maintain in-game assets. They will also set up in-engine real-time solutions, carry out supporting rigging tasks, and problem-solve potential issues. The ideal candidate will have an excellent understanding of rigging, deformation, and underlying software principles, an eye for rigging, anatomy principles, and detail, and great analytical and problem-solving skills. They should also have professional experience using Maya and within Unreal, Unity, or other games engines, with regards to rigging, and experience using Python scripting within Maya. The company offers a competitive salary and benefits package, a creative and collaborative environment, and a focus on well-being.

Job description

Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. We have achieved serial successes across a wide variety of titles including Elite Dangerous, Planet Coaster, Jurassic World Evolution, Planet Zoo and F1 Manager. Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England. With a growing team of over 800 talented people supporting our existing portfolio and ambitious future roadmap, along with our publishing label Frontier Foundry, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.  

As a Senior Rigger at Frontier you will be working under the guidance of your lead and will become part of the character asset pipeline for our games by creating world class animation rigs for our animation teams.

Our catalogue of games covers a wide range of requirements to fit different animation targets and art styles, and our animation rigs need to reflect that.  With a proud history of character animation, we continue to push and develop our animation rigs, allowing our animation team to get the best out of our incredible characters.

Great rigs allow for great animation and will play a huge part in the future success of the animation team.  With games such as Planet Zoo leading the way, your passion for rigging will allow us to reach the levels of quality we strive for in our games.

This is a fantastic opportunity to join a studio with a proven track record of delivering successful AAA titles and to play an important role in our continued success.


    • Taking direction from the lead rigger to create animation rigs to enable our animation team to make incredible animations.
    • Develop an animation rig from a base model asset, through to a final quality rig.
    • Prepare, export, test and maintain in-game assets.
    • Set up in-engine real-time solutions such as ragdoll and IK footplanting.
    • Carrying out supporting rigging tasks to ensure your work supports both our animators and our game assets.
    • Problem solving a range of potential issues from the rig itself to the asset’s behaviour in engine.
    • Support graduate and full riggers in their development.
    • Take on responsibility for areas of a game’s rigging.
    • Handle any day-to-day issues that animation department may run into.
    • Work closely with other departments to ensure that assets are integrated into game smoothly and with the best possible results.

About you

    • Essential
    • An excellent understand of rigging, deformation and underlying software principles that are required to develop animation rigs.
    • Ability to discuss rigging ideas and processes that will impact the animators.
    • An eye for rigging, anatomy principals and detail, to construct world class animation rigs.
    • Great analytical and problem solving skills.
    • A willingness to confidently take on and provide feedback for your own development and the development of others.
    • A rigging showreel that demonstrates an excellent understanding of character rigging principals.
    • Professional experience using Maya.
    • Professional experience within Unreal, Unity or other games engines, with regards to rigging.
    • Experience using Python scripting within Maya.

    • Desirable
    • A showreel that demonstrates rigging capabilities for both quadrupedal and bipedal creatures, as well as hard body props.
    • Knowledge of other 3D animation packages (3ds max, Blender, XSI etc.).
    • Knowledge of game development pipelines.
    • Experience working in AAA games development.
What we can offer you
We offer the chance to work with talented and passionate people, developing and publishing sophisticated and enduring games in a creative and collaborative environment. We love what we do, and we work hard to provide outstanding experiences for our player communities. Frontier rewards this passion and determination by sharing in the company’s success and by supporting our teams to keep doing what they love.

Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.

We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.
Apply for this job

Location: Cambridge Hybrid / Remote /

Country: United States

Date found: 2023-03-17

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