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Senior Material Artist

Playstation

Summary

This is an exciting opportunity to join the PlayStation family as a Material Artist. You will work with the Environment, VFX, and Character teams to develop industry-defining materials that push the realism within our games. You will help define material and asset workflows, improve existing practices, and be a driving force for collaboration within our culture. This role is eligible for a competitive base pay range, top-tier benefits package, and bonus package. This role can be remote and the pay range may vary based on geographic location. Qualified applicants with arrest and conviction records will be considered for employment.

Job description

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Bluepoint Games has begun the exciting work of original development and seeks passionate, industry-leading talent to join our pursuit of consistently crafting Game of the Year quality experiences. Our studio is renowned for critically acclaimed titles that exceed what the world expects of us, most recently the PS4 remake of Shadow of the Colossus the PS5 launch title Demon's Souls.

As Material Artist, you will work with the Environment, VFX, and Character teams to develop industry-defining materials that push the realism within our games. You'll help define material and asset workflows, improve existing practices, and be a driving force for collaboration within our culture.

This is not an entry-level position.

Responsibilities
- Work closely with leads and art teams to create high fidelity textures for performant production assets.
- Create and maintain texture graphs and materials via Substance Designer
- Uphold strict organization and convention standards to work efficiently
- Help build and maintain the studio's Substance library of materials & utilities.
- Help build and maintain complex in engine materials using a proprietary material editor
- Excellent grasp of strict environment art texel allocation and uv mapping.
- Establish techniques to quickly adapt to an agile development environment
- Work with the Art Manager and Production to deliver time estimates for texture/material creation.
- Occasionally create 3D models and UVs (high/low workflow)
- Create documentation & tutorials, communicate requirements effectively, and - provide feedback to internal and external artists.
- Be proactive and self-motivated, work without direct supervision
- Collaborate with other departments to develop new technologies and cutting edge solutions

Qualifications
- Portfolio of realistic, high quality game ready textures
- Strong understanding of PBR rendering and materials.
- A keen eye for realism and attention to detail
- Excellent sense of form, color theory, and balancing “reads”
- Examples of procedural textures used on props and environments
- Strong understanding of modular level creation methods
- Good verbal and written communication as well as interpersonal skills
- Strong time management, organizational skills, and an ability to prioritize tasks/requests
- Experience working with game engines and various real-time rendering software
- Strong mentoring and teaching abilities
- Proficiency in Substance Designer, Substance Painter, Zbrush, and Maya
 

Other Criteria
An understanding of shaders and how they work
A basic HLSL knowledge base
An interest in FX animated materials
Previous experience as an environment or prop artist

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$98,200—$147,400 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Location: United States, Remote

Country: United States

Date found: 2023-03-01

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