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Senior Machine Combat Designer (Online Project)

Guerrilla

Summary

Guerrilla is seeking a Senior Combat Designer with at least 5 years of experience in AI Enemy Design to create a variety of Machine enemies that are challenging and memorable to fight cooperatively. The candidate will work closely with the Lead Combat Designer to design multiple machine enemies, update behaviors of existing machines, and introduce new machines. The candidate should have experience in visual scripting languages, animation-driven systems, and a passion for third-person combat mechanics. The position is based on-site in Amsterdam, and the company offers visa, permit, relocation, and immigration support. Interested candidates should submit their CV, cover letter, and portfolio.

Job description

Guerrilla is looking for an experienced and passionate Senior Combat Designer to help create a variety of Machine enemies that are spectacular, challenging and memorable to fight cooperatively. We are searching for a seasoned candidate with a keen understanding of what makes a good enemy design that challenges a variety of player skills.

What you will do

As a Senior Machine Combat Designer at Guerrilla, you will:

  • Work closely with your Lead Combat Designer to design multiple machine enemies that provide variety of challenges against multiple players
  • Design, change and update behaviors of existing iconic machines of the Horizon franchise as well as design to introduce new machines
  • Work closely in a multi-disciplinary team to develop each machines from concept to release
  • Use metrics, player feedback, and a multitude of diverse analytics to improve and refine each machine over time

Who you are

We’d love to hear from you if you:

  • Have experience as an AI Enemy Designer on multiple titles for at least 5 years
  • Have shipped at least one AAA game where you were heavily involved in, or in charge of, AI Enemy design
  • Are experienced in visual scripting languages (Blueprint, Node Graphs, and so on)
  • Can work with animation driven systems and are familiar with the challenges of state replication
  • Have a passion for, and deep understanding of, third-person combat mechanics and have thoroughly played a wide variety of different titles
  • Like working with hands-on prototypes
  • Are comfortable with providing and receiving constructive criticism
  • Have excellent written and verbal communication skills
  • Are self-motivated and take initiative

Please note: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on the role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Interested?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, Cover Letter and a link or PDF file of your portfolio where you showcase your best and most recent work.

 

Location: Amsterdam

Country: Netherlands

Date found: 2023-03-01

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