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Senior Lighting Artist

Crytek

Summary

Crytek is looking for a Senior Lighting Artist to join the Hunt: Showdown team. This position offers a choice of three location options, allowing you to work with Crytek from anywhere you wish: relocation to our modern headquarters in Frankfurt with an attractive relocation package and access to all of our benefits; a permanent work contract in a European Union member state with the ability to work remotely; or a freelance contract arrangement for full-time remote work in any other country outside of the European Union. Responsibilities include working with Level Designers, Artists and Programmers to create real time and baked lighting moods and effects for static, dynamic and animated environments, cinematics, characters, etc. within the platforms limitations; balancing and maintaining consistent light levels across a variety of physically based materials and surfaces; finding, discussing, and fixing material inconsistencies that might affect shading quality; texture creation using available graphic applications; population of light entities and cubemaps in game using the CRYENGINE Sandbox Editor and tools; color grading; Global Illumination Setup; creating dramatic, unique, and interesting day/night setups; and taking on several tasks and responsibilities across multiple projects within Crytek. Requirements include 5+ years of professional experience lighting for next-gen games on PC and console hardware; experience in working within hardware constraints of PC and console hardware; experience with real time and baked lighting solutions for video games; excellent art sense; solid understanding of basic theory of light propagation and light-material interaction; ability to

Job description

Crytek is looking for a Senior Lighting Artist to join the Hunt: Showdown team.

 
*Sample pictures or a link to a webpage, which shows sample work, are required.*


Relocation & Remote Work
Although we believe living close to our studio helps foster team spirit and stronger bonds between team members, we understand that people have different needs and expectations for their place of residence. You have a choice of three location options, allowing you to work with Crytek from anywhere you wish:

1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.

2. If you are already living in a European Union member state, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there. 

3. If you are interested in full-time remote work in any other country outside of the European Union, we can offer you a freelance contract arrangement.

Responsibilities

    • Working with Level Designers, Artists and Programmers to create real time and baked lighting moods and effects for static, dynamic and animated environments, cinematics, characters, etc. within the platforms limitations.
    • Creation of skyboxes and other geometry-based lighting assets (sun shafts, glows, flares, etc.).
    • Balancing and maintaining consistent light levels across a variety of physically based materials and surfaces.
    • Finding, discussing, and fixing material inconsistencies that might affect shading quality.
    • Collaboration with other Lighting Artists on the team to ensure consistent quality across the game.
    • Texture creation using available graphic applications (e.g. Photoshop).
    • Population of light entities and cubemaps in game using the CRYENGINE Sandbox Editor and tools.
    • Color grading (e.g. compositing, color correction).
    • Global Illumination Setup.
    • Creating dramatic, unique, and interesting day/night setups using the CRYENGINE Sandbox Editor and tools.
    • Take on several tasks and responsibilities across multiple projects within Crytek.
    • Develop, refine, test and provide feedback on new cutting-edge technologies created for the CRYENGINE.
    • Solving technical issues that arise with new tools or game performance.

Requirements

    • 5+ years of professional experience lighting for next-gen games on PC and console hardware.
    • Experience in working within hardware constraints of PC and console hardware.
    • Experience with real time and baked lighting solutions for video games is a necessity.
    • Excellent art sense (e.g. knowledge of composition, color, lighting, etc.).
    • Solid understanding of basic theory of light propagation and light-material interaction.
    • Ability to work with multiple disciplines to meet project’s specific needs.
    • Capable of working both as a member of a development team and individually with minimum supervision.
    • Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
    • Ability to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands.
    • Organized approach to problem solving and time-management.
    • Good English communication and writing skills.
    • Positive team-oriented attitude.
    • Be proactive and self-motivated.

Pluses

    • Experience with feature film workflow.
    • Experience with CRYENGINE and Sandbox Editor.
    • Strong understanding of real-time and pre-baked lighting systems.
    • Experience creating and configuring geometry assets for in game lighting effects.
    • Experience with real world lighting situations, including natural light and artificial “studio” type lighting, and/or photography.
What you can expect from us

Home Office 
Work-life balance is not just a hollow term for us. At Crytek, we offer you the option to either work from home or in our studio. 
 
Career Path 
Your professional development is important to us, so we have laid out a career plan to help you progress towards your goals and objectives. 
 
Company Apartment 
To help you get settled, we provide you with a fully furnished company apartment during your first three months in Frankfurt.* 
 
Relocation Support 
We offer a relocation budget and full coverage of flights to Frankfurt for you and your family. 
You can expect extensive assistance with visa, work permits, and communication with authorities during the relocation process, as well as help settling into Germany (e.g. setting up appointments with banks, government agencies, schools, landlords, finding apartments etc.).* 
            
Public Transport Pass 
Discover Frankfurt by bus, tram and metro – free of charge.* 
 
Gym Card 
A healthy body is a healthy mind. We offer a membership at the premium gym chain Fitness First in Germany. Work out, join group fitness classes, or relax in the wellness facilities.
 
International Environment 
We truly embody diversity at Crytek. With employees from over 42 different countries, we define ourselves by our cultural diversity. 
 
German Classes 
Understanding the local culture will make your stay abroad more enjoyable, and Crytek supports that by offering German language courses for you and your family. 
  
Vacation Days 
At our Frankfurt office you can enjoy 24 days of vacation per year, and every 2 years you get 1 more (up to a maximum of 28 days). You will also have on average 10 public holidays on top of the days you take off. If you are working from another country, local standards apply.
  
*only applicable to employees in Frankfurt.
Apply for this job

Location: Frankfurt & Remote

Country: Germany

Date found: 2023-03-01

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