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Senior Gameplay Programmer - Gameplay, Metaverse

Improbable

At Improbable, we’ve been venturing into unexplored territory for over a decade, seeking new ways to connect people and amplify their lives. We’re shaping virtual worlds of unprecedented scale for the gaming, web3, defence, and related sectors, creating world-changing technology from Morpheus to M2. With us, you’ll tackle questions that no one else is asking and find answers that define the future.

We’re leading the way in defining what the metaverse can be. This is where you get to explore interconnected, immersive, exciting worlds that have never been seen before and where you decide what the future looks like. Are you ready?

Your Opportunity:

    • Experts in a Gameplay Programmer skill-set (e.g.: Programming, debugging, debugging, maths etc…) with shipped products that show an end-to-end understanding of the process
    • Understanding of common game technologies, processes and software development to a high level
    • Driven to excel and improve themselves and the team around them
    • Excellent in self-managing workloads through Jira or another tracking methodology
    • Able to identifying issues and proposing solutions that improve software development process or discipline
    • Experience with Unreal Engine 4 (preferable) and C++Able to create tutorials, guides, or other important documentation for more junior staff members
    • Able to architect systems that consider the perspective of the wider team
    • Lead by example, through your work other engineers should understand best practices
    • Able to work independently without guidance from code leadership
    • Driven to excel and improve themselves and the team around them
    • Communicative and insightful about the project and the challenges
    • Constructive and helpful to less experienced members of the team

Why You Were Made for This:

    • Have heavy involvement in the creation of software processes, pipelines, and discipline
    • Give constructive critique on the quality of the gameplay features within the game
    • Display a high degree of discipline in following the software engineering processes
    • Create high quality gameplay content within industry standard timelines
    • Ability to own a feature from receiving the design spec, through system design and implementation
    • Own a discrete area of the game and execute on it with a high degree of quality, e.g.: Animation, Gameplay Features, Networking, Character Control etc
    • Mentor more junior programmers
Apply for this job
Location: Remote - Hungary
Date found: 2022-11-06

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