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Senior Gameplay Programmer - Gameplay, Metaverse



The job is for a Gameplay Programmer in the metaverse group at Improbable. The role involves collaborating with a team of experts in creative, production, engineering, and operations to create unique experiences in digital spaces and virtual worlds. The responsibilities include creating software processes, giving constructive critique on gameplay features, creating high-quality gameplay content, owning a feature from design to implementation, mentoring junior programmers, and identifying issues and proposing solutions to improve software development processes. The ideal candidate should have expertise in a Gameplay Programmer skill-set, understanding of common game technologies and software development, experience with Unreal Engine 4 and C++, ability to self-manage workloads, and lead by example.

Job description

Our metaverse group helps our partners realise their metaverse ambitions. The team’s expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).

At Improbable, you’ll collaborate with some of the best in the industry. Together, you’ll create unique, tailored experiences that stretch the boundaries of what’s possible in digital spaces and virtual worlds – and help define what the metaverse can be.

Your Opportunity:

    • Have heavy involvement in the creation of software processes, pipelines, and discipline
    • Give constructive critique on the quality of the gameplay features within the game
    • Display a high degree of discipline in following the software engineering processes
    • Create high quality gameplay content within industry standard timelines
    • Ability to own a feature from receiving the design spec, through system design and implementation
    • Own a discrete area of the game and execute on it with a high degree of quality, e.g.: Animation, Gameplay Features, Networking, Character Control etc
    • Mentor more junior programmers

Why You Were Made for This:

    • Expert in a Gameplay Programmer skill-set (e.g.: Programming, debugging, debugging, maths etc…) with shipped products that show an end-to-end understanding of the process
    • Understanding of common game technologies, processes and software development to a high level
    • Driven to excel and improve themselves and the team around them
    • Excellent in self-managing workloads through Jira or another tracking methodology
    • Able to identifying issues and proposing solutions that improve software development process or discipline
    • Experience with Unreal Engine 4 (preferable) and C++Able to create tutorials, guides, or other important documentation for more junior staff members
    • Able to architect systems that consider the perspective of the wider team
    • Lead by example, through your work other engineers should understand best practices
Apply for this job

Location: Remote - Poland

Country: Poland

Date found: 2023-03-17

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