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Senior Gameplay Animator

Wizards Of The Coast


The job is for a Senior Gameplay Animator at Atomic Arcade, a video game development studio located in Raleigh-Durham, North Carolina. The studio is looking for an experienced animator to help build their first multi-platform, AAA game based on the GI JOE Universe. The ideal candidate should have expertise in Maya, Motion Builder or 3ds Max, and have experience working with motion capture data. They should also have multiple shipped AAA games as a Senior or Principle Gameplay Animator (or equivalent) and a minimum of 5 years working in the video-games industry. The job involves building high-quality game animation using both motion capture and keyframe animation techniques, collaborating with the Art, Engineering, and Design teams to invent, build, and implement in-game animations, and helping to implement, maintain, and debug animation systems. The compensation range for this role is $88,960—$146,400 USD.

Job description

At Wizards of the Coast, we connect people around the world through play and imagination. From our genre defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in!

Atomic Arcade is a brand-new video game development studio located in the Raleigh-Durham, North Carolina area led by industry veterans from AAA game and film studios. We are in the process of staffing up our development team with outstanding talent to build our first multi-platform, AAA game - a bold, new take on the GI JOE Universe starring the legendary character Snake Eyes! This is an excellent opportunity to not only build an outstanding AAA experience but to also help form the core foundations for the studio and team to build upon. We are proud to be part of Wizards of the Coast which is a division Hasbro.

As a Senior Gameplay Animator at Atomic Arcade you will be empowered to author spectacular animation content, collaborate closely with others to achieve goals, and deliver outstanding gaming experiences for players. The ideal candidate for this position is passionate about gaming and gameplay animation, demonstrates animation prowess, has a strong strive to grow and improve, and brings strong interpersonal skills.

We are considering on-site, hybrid, remote working options for candidates.

What You'll Do:

  • Build high quality game animation using both motion capture and keyframe animation techniques.
  • Ability to create high quality animation content in tools like Maya or Motion Builder and implement them accurately in Unreal Engine.
  • Be involved with motion capture shoots.
  • Learn and understand how Atomic Arcade gameplay systems work.
  • Work with Art, Engineering and Design Team to invent, build and implement in game animations that are incredibly satisfying to play and exciting to watch.
  • Clean and polish motion capture data with high fidelity.
  • Think creatively to find systemic solutions that push animation fidelity and/or increase efficiency.
  • Help to implement, maintain, and debug animation systems and iteratively improve animation pipelines and tools.

What You'll Bring:

  • Passion for making and playing games.
  • Enthusiastic, positive, team-oriented; must have the ability to interact and collaborate with all departments and teams.
  • Self-sufficient and self-motivated, can perform duties with little oversight.
  • Maya, Motion Builder or 3ds Max expertise.
  • A good instinct toward realistic motion.
  • Familiarity with the Unreal Engine art pipeline.
  • Knowledge of skinning and rigging.
  • Outstanding creativity and curiosity.
  • Experience working with motion capture data.
  • Multiple shipped AAA games as a Senior or Principle Gameplay Animator (or equivalent).
  • Minimum of 5 years working in the video-games industry.
  • Passion for opening up the boundaries of interactive character animation.
  • Good general technical knowledge of how games work.
  • Takes ownership of assignments and proactively identifies new tasks to tackle.
  • Finishes tasks quickly. Is an expert at prioritization and letting others know when priorities must change.

Nice to Have:

  • High level blueprint/state machine experience in Unreal.
  • Experience with motion capture directing and acting.
  • Experience developing 3rd person action games.
  • Knowledge and experience using a Xsens or other motion-capture suite.
  • Python knowledge.
  • Additional tech experience , Unreal AnimGraphs, physics, cloth, IK, etc.

We are an Equal Opportunity / Affirmative Action Employer

The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.

We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.

In compliance with local law, we are disclosing the compensation range for this role. The range listed is just one component of Wizards of the Coast’s total compensation package for employees. Employees may also be eligible for annual and long-term incentives. In addition, Wizards of the Coast provides a variety of benefits to employees. Here’s a look at what your benefits package may include: Medical, Dental & Vision Insurance, Paid Vacation Time & Holidays, Generous 401(k) match, Paid Parental Leave, Volunteer Program, Employee Giving & Matching Gifts Programs, Tuition Reimbursement, Product Discounts, and more.

Compensation Range
$88,960—$146,400 USD

Location: Raleigh, NC

Country: United States

Date found: 2023-03-11

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